renamed to Primitive from Renderable

This commit is contained in:
2022-06-24 17:51:05 +08:00
parent 1e0e74da2f
commit 0fca6b8fc4
54 changed files with 148 additions and 404 deletions

View File

@@ -12,7 +12,7 @@ namespace hgl
{
namespace graph
{
Renderable *CreateRenderableRectangle(RenderResource *db,const VAB *vab,const RectangleCreateInfo *rci)
Primitive *CreateRenderableRectangle(RenderResource *db,const VAB *vab,const RectangleCreateInfo *rci)
{
RenderableCreater rc(db,vab);
@@ -29,7 +29,7 @@ namespace hgl
return rc.Finish();
}
Renderable *CreateRenderableGBufferComposition(RenderResource *db,const VAB *vab)
Primitive *CreateRenderableGBufferComposition(RenderResource *db,const VAB *vab)
{
RectangleCreateInfo rci;
@@ -38,7 +38,7 @@ namespace hgl
return CreateRenderableRectangle(db,vab,&rci);
}
Renderable *CreateRenderableRoundRectangle(RenderResource *db,const VAB *vab,const RoundRectangleCreateInfo *rci)
Primitive *CreateRenderableRoundRectangle(RenderResource *db,const VAB *vab,const RoundRectangleCreateInfo *rci)
{
RenderableCreater rc(db,vab);
@@ -112,7 +112,7 @@ namespace hgl
return rc.Finish();
}
Renderable *CreateRenderableCircle(RenderResource *db,const VAB *vab,const CircleCreateInfo *cci)
Primitive *CreateRenderableCircle(RenderResource *db,const VAB *vab,const CircleCreateInfo *cci)
{
RenderableCreater rc(db,vab);
@@ -160,7 +160,7 @@ namespace hgl
return rc.Finish();
}
Renderable *CreateRenderablePlaneGrid(RenderResource *db,const VAB *vab,const PlaneGridCreateInfo *pgci)
Primitive *CreateRenderablePlaneGrid(RenderResource *db,const VAB *vab,const PlaneGridCreateInfo *pgci)
{
RenderableCreater rc(db,vab);
@@ -207,7 +207,7 @@ namespace hgl
return rc.Finish();
}
Renderable *CreateRenderablePlane(RenderResource *db,const VAB *vab,const PlaneCreateInfo *pci)
Primitive *CreateRenderablePlane(RenderResource *db,const VAB *vab,const PlaneCreateInfo *pci)
{
const float xy_vertices [] = { -0.5f,-0.5f,0.0f, +0.5f,-0.5f,0.0f, +0.5f,+0.5f,0.0f, -0.5f,+0.5f,0.0f };
float xy_tex_coord[] = { 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f };
@@ -248,7 +248,7 @@ namespace hgl
return rc.Finish();
}
Renderable *CreateRenderableCube(RenderResource *db,const VAB *vab,const CubeCreateInfo *cci)
Primitive *CreateRenderableCube(RenderResource *db,const VAB *vab,const CubeCreateInfo *cci)
{
/**
* 4 5
@@ -440,7 +440,7 @@ namespace hgl
* @param numberSlices 切片数
* @return 可渲染数据
*/
Renderable *CreateRenderableSphere(RenderResource *db,const VAB *vab,const uint numberSlices)
Primitive *CreateRenderableSphere(RenderResource *db,const VAB *vab,const uint numberSlices)
{
RenderableCreater rc(db,vab);
@@ -516,7 +516,7 @@ namespace hgl
return rc.Finish();
}
Renderable *CreateRenderableDome(RenderResource *db,const VAB *vab,const uint numberSlices)
Primitive *CreateRenderableDome(RenderResource *db,const VAB *vab,const uint numberSlices)
{
RenderableCreater rc(db,vab);
@@ -637,7 +637,7 @@ namespace hgl
}
}//namespace
Renderable *CreateRenderableTorus(RenderResource *db,const VAB *vab,const TorusCreateInfo *tci)
Primitive *CreateRenderableTorus(RenderResource *db,const VAB *vab,const TorusCreateInfo *tci)
{
RenderableCreater rc(db,vab);
@@ -793,7 +793,7 @@ namespace hgl
}
}//namespace
Renderable *CreateRenderableCylinder(RenderResource *db,const VAB *vab,const CylinderCreateInfo *cci)
Primitive *CreateRenderableCylinder(RenderResource *db,const VAB *vab,const CylinderCreateInfo *cci)
{
uint numberIndices = cci->numberSlices * 3 * 2 + cci->numberSlices * 6;
@@ -1012,7 +1012,7 @@ namespace hgl
}
}//namespace
Renderable *CreateRenderableCone(RenderResource *db,const VAB *vab,const ConeCreateInfo *cci)
Primitive *CreateRenderableCone(RenderResource *db,const VAB *vab,const ConeCreateInfo *cci)
{
RenderableCreater rc(db,vab);
@@ -1139,7 +1139,7 @@ namespace hgl
return rc.Finish();
}
Renderable *CreateRenderableAxis(RenderResource *db,const VAB *vab,const AxisCreateInfo *aci)
Primitive *CreateRenderableAxis(RenderResource *db,const VAB *vab,const AxisCreateInfo *aci)
{
if(!db||!vab||!aci)return(nullptr);
@@ -1166,7 +1166,7 @@ namespace hgl
return rc.Finish();
}
Renderable *CreateRenderableBoundingBox(RenderResource *db,const VAB *vab,const BoundingBoxCreateInfo *cci)
Primitive *CreateRenderableBoundingBox(RenderResource *db,const VAB *vab,const BoundingBoxCreateInfo *cci)
{
// Points of a cube.
/* 4 5 */ const float points[]={ -0.5,-0.5, 0.5, 0.5,-0.5,0.5, 0.5,-0.5,-0.5, -0.5,-0.5,-0.5,