renamed to Primitive from Renderable

This commit is contained in:
2022-06-24 17:51:05 +08:00
parent 1e0e74da2f
commit 0fca6b8fc4
54 changed files with 148 additions and 404 deletions

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@@ -8,7 +8,7 @@
#include<iostream>
#include<hgl/graph/VKNamespace.h>
#include<hgl/graph/VKFormat.h>
#include<hgl/graph/VKPrimivate.h>
#include<hgl/graph/VKPrimitiveType.h>
#include<hgl/graph/VKStruct.h>
#include<hgl/graph/VKRenderbufferInfo.h>
@@ -78,9 +78,9 @@ enum class DescriptorSetsType
Material, ///<材质中永远不变的参数
// Texture, ///<材质中的纹理参数
Value, ///<材质中的变量参数
Renderable, ///<渲染实例参数(如Local2World matrix)
Primitive, ///<渲染实例参数(如Local2World matrix)
ENUM_CLASS_RANGE(Global,Renderable)
ENUM_CLASS_RANGE(Global,Primitive)
};//
const DescriptorSetsType CheckDescriptorSetsType(const char *str);
@@ -130,7 +130,7 @@ using VABConfigInfo=Map<AnsiString,VAConfig>;
class VertexAttributeBinding;
using VAB=VertexAttributeBinding;
class Renderable;
class Primitive;
class RenderableInstance;
class RenderResource;