renamed to Primitive from Renderable
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@@ -8,7 +8,7 @@
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#include<iostream>
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#include<hgl/graph/VKNamespace.h>
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#include<hgl/graph/VKFormat.h>
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#include<hgl/graph/VKPrimivate.h>
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#include<hgl/graph/VKPrimitiveType.h>
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#include<hgl/graph/VKStruct.h>
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#include<hgl/graph/VKRenderbufferInfo.h>
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@@ -78,9 +78,9 @@ enum class DescriptorSetsType
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Material, ///<材质中永远不变的参数
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// Texture, ///<材质中的纹理参数
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Value, ///<材质中的变量参数
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Renderable, ///<渲染实例参数(如Local2World matrix)
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Primitive, ///<渲染实例参数(如Local2World matrix)
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ENUM_CLASS_RANGE(Global,Renderable)
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ENUM_CLASS_RANGE(Global,Primitive)
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};//
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const DescriptorSetsType CheckDescriptorSetsType(const char *str);
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@@ -130,7 +130,7 @@ using VABConfigInfo=Map<AnsiString,VAConfig>;
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class VertexAttributeBinding;
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using VAB=VertexAttributeBinding;
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class Renderable;
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class Primitive;
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class RenderableInstance;
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class RenderResource;
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