renamed to Primitive from Renderable
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@@ -28,7 +28,7 @@ constexpr uint32_t SCREEN_HEIGHT=720;
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/**
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* <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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*/
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Renderable *CreateRenderableTerrain(RenderResource *db,const VAB *vab,const TerrainCreateInfo *tci)
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Primitive *CreateRenderableTerrain(RenderResource *db,const VAB *vab,const TerrainCreateInfo *tci)
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{
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}
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@@ -47,7 +47,7 @@ private:
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MaterialInstance * material_instance =nullptr;
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Pipeline * pipeline =nullptr;
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Renderable * renderable =nullptr;
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Primitive * renderable =nullptr;
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private:
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@@ -66,7 +66,7 @@ private:
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return(true);
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}
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RenderableInstance *Add(Renderable *r,const Matrix4f &mat)
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RenderableInstance *Add(Primitive *r,const Matrix4f &mat)
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{
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RenderableInstance *ri=db->CreateRenderableInstance(r,material_instance,pipeline);
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