renamed to Primitive from Renderable
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@@ -34,7 +34,7 @@ private:
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GPUBuffer * ubo_sky_color =nullptr;
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Renderable * ro_skyphere =nullptr;
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Primitive * ro_skyphere =nullptr;
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private:
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@@ -77,7 +77,7 @@ private:
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return(true);
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}
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RenderableInstance *Add(Renderable *r,const Matrix4f &mat)
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RenderableInstance *Add(Primitive *r,const Matrix4f &mat)
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{
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RenderableInstance *ri=db->CreateRenderableInstance(r,material_instance,pipeline);
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