renamed to Primitive from Renderable
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@@ -40,7 +40,7 @@ private:
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Sampler * sampler =nullptr;
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MaterialInstance * material_instance =nullptr;
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Renderable * render_obj =nullptr;
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Primitive * render_obj =nullptr;
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RenderableInstance *render_instance =nullptr;
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Pipeline * pipeline =nullptr;
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@@ -174,7 +174,7 @@ private:
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{
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const uint tile_count=tile_list.GetCount();
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render_obj=db->CreateRenderable(tile_count);
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render_obj=db->CreatePrimitive(tile_count);
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if(!render_obj)return(false);
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render_obj->Set(VAN::Position,db->CreateVBO(VF_V4F,tile_count,position_data));
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