增加MaterialCreateConfig::ToHashString函数,用于在未来生成区分同一材质不同配置的字串
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@@ -6,7 +6,7 @@
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#include<hgl/shadergen/ShaderCreateInfoFragment.h>
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#include<hgl/shadergen/ShaderCreateInfoMap.h>
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#include<hgl/graph/RenderTargetOutputConfig.h>
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#include<hgl/graph/mtl/MaterialConfig.h>
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#include<hgl/graph/mtl/MaterialCreateConfig.h>
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#include<hgl/graph/mtl/ShaderBufferSource.h>
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#include<hgl/graph/VKSamplerType.h>
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