add gui examples.

This commit is contained in:
2020-10-26 21:51:51 +08:00
parent 40d91b5992
commit 0ecd947f8a
16 changed files with 147 additions and 32 deletions

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@@ -37,9 +37,9 @@ private:
MaterialInstance * material_instance =nullptr;
RenderableInstance *render_instance =nullptr;
GPUBuffer * ubo_world_matrix =nullptr;
GPUBuffer * ubo_color_material =nullptr;
GPUBuffer * ubo_line_config =nullptr;
GPUBuffer * ubo_world_matrix =nullptr;
GPUBuffer * ubo_color_material =nullptr;
GPUBuffer * ubo_line_config =nullptr;
Pipeline * pipeline =nullptr;
@@ -53,7 +53,8 @@ private:
return(false);
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
pipeline=CreatePipeline(material_instance,InlinePipeline::Alpha2D,Prim::LineStrip); //等同上一行为Framework重载默认使用swapchain的render target
pipeline=CreatePipeline(material_instance,OS_TEXT("res/pipeline/alpha2d"),Prim::LineStrip); //等同上一行为Framework重载默认使用swapchain的render target
//pipeline=CreatePipeline(material_instance,InlinePipeline::Alpha2D,Prim::LineStrip); //等同上一行为Framework重载默认使用swapchain的render target
if(!pipeline)
return(false);

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@@ -2,3 +2,4 @@
add_subdirectory(Vulkan)
add_subdirectory(2dVector)
add_subdirectory(GUI)

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@@ -1,5 +1,5 @@
macro(CreateProject name)
add_executable(${name} ${ARGN} VulkanAppFramework.h)
add_executable(${name} ${ARGN} GUIAppFramework.h)
target_link_libraries(${name} ${ULRE})
IF(WIN32)

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@@ -337,7 +337,7 @@ public:
VkCommandBuffer cb=*cmd_buf[index];
sc_render_target->Submit(cb,gbuffer_rt->GetCompleteSemaphore());
sc_render_target->Submit(cb,gbuffer_rt->GetRenderCompleteSemaphore());
sc_render_target->PresentBackbuffer();
sc_render_target->WaitQueue();
sc_render_target->WaitFence();