add gui examples.
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@@ -37,9 +37,9 @@ private:
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MaterialInstance * material_instance =nullptr;
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RenderableInstance *render_instance =nullptr;
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GPUBuffer * ubo_world_matrix =nullptr;
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GPUBuffer * ubo_color_material =nullptr;
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GPUBuffer * ubo_line_config =nullptr;
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GPUBuffer * ubo_world_matrix =nullptr;
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GPUBuffer * ubo_color_material =nullptr;
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GPUBuffer * ubo_line_config =nullptr;
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Pipeline * pipeline =nullptr;
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@@ -53,7 +53,8 @@ private:
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return(false);
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// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
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pipeline=CreatePipeline(material_instance,InlinePipeline::Alpha2D,Prim::LineStrip); //等同上一行,为Framework重载,默认使用swapchain的render target
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pipeline=CreatePipeline(material_instance,OS_TEXT("res/pipeline/alpha2d"),Prim::LineStrip); //等同上一行,为Framework重载,默认使用swapchain的render target
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//pipeline=CreatePipeline(material_instance,InlinePipeline::Alpha2D,Prim::LineStrip); //等同上一行,为Framework重载,默认使用swapchain的render target
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if(!pipeline)
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return(false);
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@@ -2,3 +2,4 @@
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add_subdirectory(Vulkan)
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add_subdirectory(2dVector)
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add_subdirectory(GUI)
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@@ -1,5 +1,5 @@
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macro(CreateProject name)
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add_executable(${name} ${ARGN} VulkanAppFramework.h)
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add_executable(${name} ${ARGN} GUIAppFramework.h)
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target_link_libraries(${name} ${ULRE})
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IF(WIN32)
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0
example/GUI/GUIAppFramework.h
Normal file
0
example/GUI/GUIAppFramework.h
Normal file
0
example/GUI/align_test.cpp
Normal file
0
example/GUI/align_test.cpp
Normal file
@@ -337,7 +337,7 @@ public:
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VkCommandBuffer cb=*cmd_buf[index];
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sc_render_target->Submit(cb,gbuffer_rt->GetCompleteSemaphore());
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sc_render_target->Submit(cb,gbuffer_rt->GetRenderCompleteSemaphore());
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sc_render_target->PresentBackbuffer();
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sc_render_target->WaitQueue();
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sc_render_target->WaitFence();
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