各种类名结构名优化,不再使用GPU开头
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@@ -1,5 +1,4 @@
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#ifndef HGL_GRAPH_VULKAN_ARRAY_BUFFER_INCLUDE
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#define HGL_GRAPH_VULKAN_ARRAY_BUFFER_INCLUDE
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#pragma once
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#include<hgl/graph/VK.h>
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#include<hgl/graph/VKDynamicBufferAccess.h>
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@@ -15,7 +14,7 @@ namespace hgl
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* GPU数据阵列缓冲区<br>
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* 它用于储存多份相同格式的数据,常用于多物件渲染,instance等
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*/
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class GPUArrayBuffer
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class VulkanArrayBuffer
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{
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protected:
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@@ -33,13 +32,13 @@ namespace hgl
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private:
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GPUArrayBuffer(VKMemoryAllocator *,const uint,const uint);
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VulkanArrayBuffer(VKMemoryAllocator *,const uint,const uint);
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friend class GPUDevice;
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friend class VulkanDevice;
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public:
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virtual ~GPUArrayBuffer();
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virtual ~VulkanArrayBuffer();
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const uint32_t GetAlignSize()const{return align_size;} ///<数据对齐字节数
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const uint32_t GetRangeSize()const{return range_size;} ///<单次渲染访问最大字节数
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@@ -71,7 +70,6 @@ namespace hgl
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dba->Restart();
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}
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};//class GPUArrayBuffer
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};//class VulkanArrayBuffer
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}//namespace graph
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}//namespace hgl
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#endif//HGL_GRAPH_VULKAN_ARRAY_BUFFER_INCLUDE
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