各种类名结构名优化,不再使用GPU开头
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@@ -46,7 +46,7 @@ public:
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*/
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class MaterialRenderList
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{
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GPUDevice *device;
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VulkanDevice *device;
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RenderCmdBuffer *cmd_buf;
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RenderPipelineIndex rp_index;
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@@ -106,7 +106,7 @@ protected:
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public:
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MaterialRenderList(GPUDevice *d,bool l2w,const RenderPipelineIndex &rpi);
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MaterialRenderList(VulkanDevice *d,bool l2w,const RenderPipelineIndex &rpi);
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~MaterialRenderList();
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void Add(SceneNode *);
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