各种类名结构名优化,不再使用GPU开头

This commit is contained in:
2025-05-17 20:26:36 +08:00
parent 29aa76a917
commit 0e789b6f47
118 changed files with 314 additions and 318 deletions

View File

@@ -46,7 +46,7 @@ public:
*/
class MaterialRenderList
{
GPUDevice *device;
VulkanDevice *device;
RenderCmdBuffer *cmd_buf;
RenderPipelineIndex rp_index;
@@ -106,7 +106,7 @@ protected:
public:
MaterialRenderList(GPUDevice *d,bool l2w,const RenderPipelineIndex &rpi);
MaterialRenderList(VulkanDevice *d,bool l2w,const RenderPipelineIndex &rpi);
~MaterialRenderList();
void Add(SceneNode *);

View File

@@ -13,7 +13,7 @@ class PrimitiveCreater
{
protected:
GPUDevice * device;
VulkanDevice * device;
VertexDataManager * vdm;
const VIL * vil;
@@ -36,7 +36,7 @@ protected:
public:
PrimitiveCreater(GPUDevice *,const VIL *);
PrimitiveCreater(VulkanDevice *,const VIL *);
PrimitiveCreater(VertexDataManager *);
virtual ~PrimitiveCreater();

View File

@@ -27,7 +27,7 @@ class RenderFramework:public io::WindowEvent
Window * win =nullptr;
VulkanInstance * inst =nullptr;
GPUDevice * device =nullptr;
VulkanDevice * device =nullptr;
RenderResource * render_resource =nullptr;
@@ -50,10 +50,10 @@ protected:
public:
Window * GetWindow ()const{return win;}
GPUDevice * GetDevice ()const{return device;}
VulkanDevice * GetDevice ()const{return device;}
VkDevice GetVkDevice ()const{return device->GetDevice();}
const GPUPhysicalDevice * GetPhysicalDevice ()const{return device->GetPhysicalDevice();}
VkDevAttr * GetDeviceAttribute ()const{return device->GetDeviceAttribute();}
const VulkanPhyDevice * GetPhyDevice ()const{return device->GetPhyDevice();}
VulkanDevAttr * GetDevAttr ()const{return device->GetDevAttr();}
RenderResource * GetRenderResource ()const{return render_resource;}

View File

@@ -18,7 +18,7 @@ namespace hgl
{
protected:
GPUDevice * device;
VulkanDevice * device;
CameraInfo * camera_info; ///<相机信息
@@ -31,7 +31,7 @@ namespace hgl
public:
RenderList(GPUDevice *);
RenderList(VulkanDevice *);
virtual ~RenderList()=default;
virtual void SetCamera(CameraInfo *ci){camera_info=ci;} ///<设置相机信息

View File

@@ -41,9 +41,9 @@ class GraphModule;
class RenderFramework;
class VulkanInstance;
class GPUPhysicalDevice;
class GPUDevice;
struct VkDevAttr;
class VulkanPhyDevice;
class VulkanDevice;
struct VulkanDevAttr;
class DeviceQueue;
class ImageView;
class Framebuffer;
@@ -84,7 +84,7 @@ class IndexBuffer;
class VABMap;
class IBMap;
class GPUCmdBuffer;
class VulkanCmdBuffer;
class RenderCmdBuffer;
class TextureCmdBuffer;

View File

@@ -1,5 +1,4 @@
#ifndef HGL_GRAPH_VULKAN_ARRAY_BUFFER_INCLUDE
#define HGL_GRAPH_VULKAN_ARRAY_BUFFER_INCLUDE
#pragma once
#include<hgl/graph/VK.h>
#include<hgl/graph/VKDynamicBufferAccess.h>
@@ -15,7 +14,7 @@ namespace hgl
* GPU数据阵列缓冲区<br>
* 它用于储存多份相同格式的数据常用于多物件渲染instance等
*/
class GPUArrayBuffer
class VulkanArrayBuffer
{
protected:
@@ -33,13 +32,13 @@ namespace hgl
private:
GPUArrayBuffer(VKMemoryAllocator *,const uint,const uint);
VulkanArrayBuffer(VKMemoryAllocator *,const uint,const uint);
friend class GPUDevice;
friend class VulkanDevice;
public:
virtual ~GPUArrayBuffer();
virtual ~VulkanArrayBuffer();
const uint32_t GetAlignSize()const{return align_size;} ///<数据对齐字节数
const uint32_t GetRangeSize()const{return range_size;} ///<单次渲染访问最大字节数
@@ -71,7 +70,6 @@ namespace hgl
dba->Restart();
}
};//class GPUArrayBuffer
};//class VulkanArrayBuffer
}//namespace graph
}//namespace hgl
#endif//HGL_GRAPH_VULKAN_ARRAY_BUFFER_INCLUDE

View File

@@ -20,7 +20,7 @@ protected:
private:
friend class GPUDevice;
friend class VulkanDevice;
friend class VertexAttribBuffer;
friend class IndexBuffer;
template<typename T> friend class IndirectCommandBuffer;

View File

@@ -1,5 +1,4 @@
#ifndef HGL_GRAPH_VULKAN_COMMAND_BUFFER_INCLUDE
#define HGL_GRAPH_VULKAN_COMMAND_BUFFER_INCLUDE
#pragma once
#include<hgl/graph/VK.h>
#include<hgl/graph/VKVABList.h>
@@ -8,11 +7,11 @@
#include<hgl/graph/VKRenderable.h>
#include<hgl/color/Color4f.h>
VK_NAMESPACE_BEGIN
class GPUCmdBuffer
class VulkanCmdBuffer
{
protected:
const VkDevAttr *dev_attr;
const VulkanDevAttr *dev_attr;
VkCommandBuffer cmd_buf;
@@ -20,8 +19,8 @@ protected:
public:
GPUCmdBuffer(const VkDevAttr *attr,VkCommandBuffer cb);
virtual ~GPUCmdBuffer();
VulkanCmdBuffer(const VulkanDevAttr *attr,VkCommandBuffer cb);
virtual ~VulkanCmdBuffer();
operator VkCommandBuffer(){return cmd_buf;}
operator const VkCommandBuffer()const{return cmd_buf;}
@@ -48,11 +47,11 @@ public:
void BeginRegion(const AnsiString &,const Color4f &){}
void EndRegion(){}
#endif//_DEBUG
};//class GPUCmdBuffer
};//class VulkanCmdBuffer
class DescriptorBinding;
class RenderCmdBuffer:public GPUCmdBuffer
class RenderCmdBuffer:public VulkanCmdBuffer
{
uint32_t cv_count;
VkClearValue *clear_values;
@@ -70,7 +69,7 @@ private:
public:
RenderCmdBuffer(const VkDevAttr *attr,VkCommandBuffer cb);
RenderCmdBuffer(const VulkanDevAttr *attr,VkCommandBuffer cb);
~RenderCmdBuffer();
void SetDescriptorBinding(DescriptorBinding *db) { desc_binding=db; }
@@ -79,7 +78,7 @@ public:
{
desc_binding=nullptr;
return GPUCmdBuffer::End();
return VulkanCmdBuffer::End();
}
void SetRenderArea(const VkRect2D &ra){render_area=ra;}
@@ -256,15 +255,15 @@ public:
Draw(ri->GetDataBuffer(),ri->GetRenderData());
}
};//class RenderCmdBuffer:public GPUCmdBuffer
};//class RenderCmdBuffer:public VulkanCmdBuffer
class TextureCmdBuffer:public GPUCmdBuffer
class TextureCmdBuffer:public VulkanCmdBuffer
{
VkImageMemoryBarrier imageMemoryBarrier;
public:
TextureCmdBuffer(const VkDevAttr *attr,VkCommandBuffer cb):GPUCmdBuffer(attr,cb)
TextureCmdBuffer(const VulkanDevAttr *attr,VkCommandBuffer cb):VulkanCmdBuffer(attr,cb)
{
imageMemoryBarrier.sType=VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
imageMemoryBarrier.pNext=nullptr;
@@ -301,6 +300,5 @@ public:
0, nullptr,
1, &imageMemoryBarrier);
}
};//class TextureCmdBuffer:public GPUCmdBuffer
};//class TextureCmdBuffer:public VulkanCmdBuffer
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_COMMAND_BUFFER_INCLUDE

View File

@@ -20,16 +20,16 @@ VK_NAMESPACE_BEGIN
class TileData;
class TileFont;
class FontSource;
class GPUArrayBuffer;
class VulkanArrayBuffer;
class IndirectDrawBuffer;
class IndirectDrawIndexedBuffer;
class IndirectDispatchBuffer;
struct CopyBufferToImageInfo;
class GPUDevice
class VulkanDevice
{
VkDevAttr *attr;
VulkanDevAttr *attr;
private:
@@ -39,18 +39,18 @@ private:
friend class VulkanDeviceCreater;
GPUDevice(VkDevAttr *da);
VulkanDevice(VulkanDevAttr *da);
public:
virtual ~GPUDevice();
virtual ~VulkanDevice();
operator VkDevice () {return attr->device;}
VkDevAttr *GetDeviceAttribute () {return attr;}
VulkanDevAttr * GetDevAttr () {return attr;}
VkSurfaceKHR GetSurface () {return attr->surface;}
VkDevice GetDevice ()const {return attr->device;}
const GPUPhysicalDevice * GetPhysicalDevice ()const {return attr->physical_device;}
const VulkanPhyDevice * GetPhyDevice ()const {return attr->physical_device;}
VkDescriptorPool GetDescriptorPool () {return attr->desc_pool;}
VkPipelineCache GetPipelineCache () {return attr->pipeline_cache;}
@@ -131,8 +131,8 @@ public: //Buffer相关
#undef CREATE_BUFFER_OBJECT
GPUArrayBuffer *CreateArrayInUBO(const VkDeviceSize &uint_size);
GPUArrayBuffer *CreateArrayInSSBO(const VkDeviceSize &uint_size);
VulkanArrayBuffer *CreateArrayInUBO(const VkDeviceSize &uint_size);
VulkanArrayBuffer *CreateArrayInSSBO(const VkDeviceSize &uint_size);
public: //间接绘制
@@ -172,5 +172,5 @@ public:
TileData *CreateTileData(const VkFormat video_format,const uint width,const uint height,const uint count); ///<创建一个Tile数据集
TileFont *CreateTileFont(FontSource *fs,int limit_count=-1); ///<创建一个Tile字体
};//class GPUDevice
};//class VulkanDevice
VK_NAMESPACE_END

View File

@@ -11,10 +11,10 @@ VK_NAMESPACE_BEGIN
constexpr uint32_t ERROR_FAMILY_INDEX=UINT32_MAX;
struct VkDevAttr
struct VulkanDevAttr
{
VulkanInstance * instance =nullptr;
const GPUPhysicalDevice * physical_device =nullptr;
const VulkanPhyDevice * physical_device =nullptr;
VkPhysicalDeviceDriverPropertiesKHR driver_properties;
@@ -55,8 +55,8 @@ struct VkDevAttr
public:
VkDevAttr(VulkanInstance *inst,const GPUPhysicalDevice *pd,VkSurfaceKHR s);
~VkDevAttr();
VulkanDevAttr(VulkanInstance *inst,const VulkanPhyDevice *pd,VkSurfaceKHR s);
~VulkanDevAttr();
int GetMemoryType(uint32_t typeBits,VkMemoryPropertyFlags properties) const;
@@ -75,5 +75,5 @@ public:
{
return instance->GetDeviceProc<T>(device,name);
}
};//class VkDevAttr
};//class VulkanDevAttr
VK_NAMESPACE_END

View File

@@ -238,7 +238,7 @@ protected:
VulkanInstance *instance;
Window *window;
const GPUPhysicalDevice *physical_device;
const VulkanPhyDevice *physical_device;
VulkanHardwareRequirement require;
@@ -274,14 +274,14 @@ public:
virtual void ChooseSurfaceFormat();
virtual GPUDevice *CreateRenderDevice();
virtual VulkanDevice *CreateRenderDevice();
public:
virtual GPUDevice *Create();
virtual VulkanDevice *Create();
};//class VulkanDeviceCreater
inline GPUDevice *CreateRenderDevice( VulkanInstance *vi,
inline VulkanDevice *CreateRenderDevice( VulkanInstance *vi,
Window *win,
const VulkanHardwareRequirement *req=nullptr,
const PreferFormats * spf_color =&PreferSDR,
@@ -293,35 +293,35 @@ inline GPUDevice *CreateRenderDevice( VulkanInstance *vi,
return vdc.Create();
}
inline GPUDevice *CreateRenderDeviceLDR(VulkanInstance *vi,
inline VulkanDevice *CreateRenderDeviceLDR(VulkanInstance *vi,
Window *win,
const VulkanHardwareRequirement *req=nullptr)
{
return CreateRenderDevice(vi,win,req,&PreferLDR,&PreferNonlinear,&PreferDepth);
}
inline GPUDevice *CreateRenderDeviceSDR(VulkanInstance *vi,
inline VulkanDevice *CreateRenderDeviceSDR(VulkanInstance *vi,
Window *win,
const VulkanHardwareRequirement *req=nullptr)
{
return CreateRenderDevice(vi,win,req,&PreferSDR,&PreferNonlinear,&PreferDepth);
}
inline GPUDevice *CreateRenderDeviceHDR16( VulkanInstance *vi,
inline VulkanDevice *CreateRenderDeviceHDR16( VulkanInstance *vi,
Window *win,
const VulkanHardwareRequirement *req=nullptr)
{
return CreateRenderDevice(vi,win,req,&PreferHDR16,&PreferLinear,&PreferDepth);
}
inline GPUDevice *CreateRenderDeviceHDR32( VulkanInstance *vi,
inline VulkanDevice *CreateRenderDeviceHDR32( VulkanInstance *vi,
Window *win,
const VulkanHardwareRequirement *req=nullptr)
{
return CreateRenderDevice(vi,win,req,&PreferHDR32,&PreferLinear,&PreferDepth);
}
inline GPUDevice *CreateRenderDeviceHDR(VulkanInstance *vi,
inline VulkanDevice *CreateRenderDeviceHDR(VulkanInstance *vi,
Window *win,
const VulkanHardwareRequirement *req=nullptr)
{

View File

@@ -37,7 +37,7 @@ private:
index=0;
}
friend class GPUArrayBuffer;
friend class VulkanArrayBuffer;
public:

View File

@@ -10,7 +10,7 @@ class Fence
private:
friend class GPUDevice;
friend class VulkanDevice;
Fence(VkDevice d,VkFence f)
{

View File

@@ -12,7 +12,7 @@ class IndexBuffer:public DeviceBuffer
private:
friend class GPUDevice;
friend class VulkanDevice;
IndexBuffer(VkDevice d,const DeviceBufferData &vb,IndexType it,uint32_t _count):DeviceBuffer(d,vb)
{

View File

@@ -19,7 +19,7 @@ public:
private:
friend class GPUDevice;
friend class VulkanDevice;
IndirectCommandBuffer(VkDevice d,const DeviceBufferData &vb,const uint32_t mc):DeviceBuffer(d,vb)
{
@@ -46,7 +46,7 @@ public:
class IndirectDrawBuffer:public IndirectCommandBuffer<VkDrawIndirectCommand>
{
friend class GPUDevice;
friend class VulkanDevice;
public:
@@ -64,7 +64,7 @@ public:
class IndirectDrawIndexedBuffer:public IndirectCommandBuffer<VkDrawIndexedIndirectCommand>
{
friend class GPUDevice;
friend class VulkanDevice;
public:
@@ -82,7 +82,7 @@ public:
class IndirectDispatchBuffer:public IndirectCommandBuffer<VkDispatchIndirectCommand>
{
friend class GPUDevice;
friend class VulkanDevice;
public:

View File

@@ -62,7 +62,7 @@ VK_NAMESPACE_BEGIN
VKDebugOut *debug_out;
ObjectList<GPUPhysicalDevice> physical_devices;
ObjectList<VulkanPhyDevice> physical_devices;
private:
@@ -80,8 +80,8 @@ VK_NAMESPACE_BEGIN
operator VkInstance (){return inst;}
const ObjectList<GPUPhysicalDevice> &GetDeviceList ()const {return physical_devices;}
const GPUPhysicalDevice * GetDevice (VkPhysicalDeviceType)const;
const ObjectList<VulkanPhyDevice> &GetDeviceList ()const {return physical_devices;}
const VulkanPhyDevice * GetDevice (VkPhysicalDeviceType)const;
template<typename T>
T *GetInstanceProc(const char *name)

View File

@@ -16,7 +16,7 @@ class DeviceMemory
private:
friend class GPUDevice;
friend class VulkanDevice;
DeviceMemory(VkDevice dev,VkDeviceMemory dm,const VkMemoryRequirements &mr,const uint32 i,const uint32_t p,const VkDeviceSize cas);

View File

@@ -7,7 +7,7 @@
VK_NAMESPACE_BEGIN
class VKMemoryAllocator:public AbstractMemoryAllocator
{
GPUDevice *device;
VulkanDevice *device;
uint32_t buffer_usage_flag_bits;
@@ -29,7 +29,7 @@ public:
public:
VKMemoryAllocator(GPUDevice *,const uint32_t flags,const VkDeviceSize r);
VKMemoryAllocator(VulkanDevice *,const uint32_t flags,const VkDeviceSize r);
~VKMemoryAllocator();
void Free() override {/* DON'T RUN ANY OPERATION.*/}

View File

@@ -5,7 +5,7 @@
#include<hgl/type/SortedSet.h>
VK_NAMESPACE_BEGIN
class GPUPhysicalDevice
class VulkanPhyDevice
{
VkInstance instance=nullptr;
VkPhysicalDevice physical_device=nullptr;
@@ -23,9 +23,9 @@ class GPUPhysicalDevice
VkPhysicalDeviceVulkan14Properties properties14;
VkPhysicalDeviceMemoryProperties memory_properties;
ArrayList<VkLayerProperties> layer_properties;
ArrayList<VkExtensionProperties> extension_properties;
ArrayList<VkQueueFamilyProperties> queue_family_properties;
ArrayList<VkLayerProperties> layer_properties;
ArrayList<VkExtensionProperties> extension_properties;
ArrayList<VkQueueFamilyProperties> queue_family_properties;
private:
@@ -46,8 +46,8 @@ public:
public:
GPUPhysicalDevice(VkInstance,VkPhysicalDevice);
~GPUPhysicalDevice()=default;
VulkanPhyDevice(VkInstance,VkPhysicalDevice);
~VulkanPhyDevice()=default;
operator VkPhysicalDevice() {return physical_device;}
operator const VkPhysicalDevice()const {return physical_device;}
@@ -207,5 +207,5 @@ public:
}
const bool SupportDynamicState() const {return dynamic_state;}
};//class GPUPhysicalDevice
};//class VulkanPhyDevice
VK_NAMESPACE_END

View File

@@ -19,7 +19,7 @@ protected:
private:
friend class GPUDevice;
friend class VulkanDevice;
DeviceQueue(VkDevice dev,VkQueue q,Fence **,const uint32_t fc);
@@ -42,7 +42,7 @@ public:
bool WaitFence(const bool wait_all=true,const uint64_t time_out=HGL_NANO_SEC_PER_SEC);
bool Submit(const VkCommandBuffer *cmd_buf,const uint32_t count,Semaphore *wait_sem,Semaphore *complete_sem);
bool Submit(GPUCmdBuffer *cmd_buf,Semaphore *wait_sem,Semaphore *complete_sem);
bool Submit(VulkanCmdBuffer *cmd_buf,Semaphore *wait_sem,Semaphore *complete_sem);
};//class DeviceQueue
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_SUBMIT_QUEUE_INCLUDE

View File

@@ -11,13 +11,13 @@ class RenderContext
{
protected:
GPUDevice *device;
VulkanDevice *device;
VkExtent2D extent;
public:
RenderContext(GPUDevice *,const VkExtent2D &);
RenderContext(VulkanDevice *,const VkExtent2D &);
virtual ~RenderContext();
void Prepare(

View File

@@ -43,7 +43,7 @@ constexpr const size_t VK_SHADER_STAGE_TYPE_COUNT=20;//GetBitOffset((uint32_t)VK
*/
class RenderResource
{
GPUDevice *device;
VulkanDevice *device;
ShaderModuleMapByName shader_module_by_name[VK_SHADER_STAGE_TYPE_COUNT];
Map<AnsiString,Material *> material_by_name;
@@ -75,7 +75,7 @@ private:
public:
GPUDevice *GetDevice(){return device;}
VulkanDevice *GetDevice(){return device;}
//注:并非一定要走这里,这里只是提供一个注册和自动绑定的机制
DescriptorBinding static_descriptor; ///<静态属性描述符绑定管理
@@ -83,7 +83,7 @@ public:
public:
RenderResource(GPUDevice *dev):device(dev),
RenderResource(VulkanDevice *dev):device(dev),
static_descriptor(DescriptorSetType::Static),
global_descriptor(DescriptorSetType::Global)
{}

View File

@@ -29,7 +29,7 @@ class IRenderTarget
public:
RenderFramework * GetRenderFramework ()const{return render_framework;}
GPUDevice * GetDevice ()const;
VulkanDevice * GetDevice ()const;
VkDevice GetVkDevice ()const;
DescriptorBinding * GetDescriptorBinding(){return &desc_binding;}

View File

@@ -12,7 +12,7 @@ class Sampler
protected:
friend class GPUDevice;
friend class VulkanDevice;
Sampler(VkDevice dev,VkSampler s)
{

View File

@@ -10,7 +10,7 @@ class Semaphore
private:
friend class GPUDevice;
friend class VulkanDevice;
Semaphore(VkDevice d,VkSemaphore s)
{

View File

@@ -9,7 +9,7 @@ class VkTextureLoader:public L
{
protected:
GPUDevice *device;
VulkanDevice *device;
GPUBuffer *buf;
T *tex;
@@ -18,7 +18,7 @@ protected:
public:
VkTextureLoader(GPUDevice *dev,const bool am)
VkTextureLoader(VulkanDevice *dev,const bool am)
{
device =dev;
buf =nullptr;

View File

@@ -12,7 +12,7 @@ class VertexAttribBuffer:public DeviceBuffer
private:
friend class GPUDevice;
friend class VulkanDevice;
VertexAttribBuffer(VkDevice d,const DeviceBufferData &vb,VkFormat fmt,uint32_t _stride,uint32_t _count):DeviceBuffer(d,vb)
{

View File

@@ -8,7 +8,7 @@ VK_NAMESPACE_BEGIN
class VertexDataManager
{
GPUDevice *device;
VulkanDevice *device;
protected:
@@ -30,10 +30,10 @@ protected:
public:
VertexDataManager(GPUDevice *dev,const VIL *_vil);
VertexDataManager(VulkanDevice *dev,const VIL *_vil);
~VertexDataManager();
GPUDevice * GetDevice ()const{return device;} ///<取得GPU设备
VulkanDevice * GetDevice ()const{return device;} ///<取得GPU设备
const VIL * GetVIL ()const{return vil;} ///<取得顶点输入格式列表

View File

@@ -11,7 +11,7 @@ namespace hgl
*/
class TextPrimitive:public Primitive
{
GPUDevice * device;
VulkanDevice * device;
Material * mtl;
uint max_count; ///<缓冲区最大容量
@@ -36,7 +36,7 @@ namespace hgl
public:
TextPrimitive(GPUDevice *,Material *,uint mc=1024);
TextPrimitive(VulkanDevice *,Material *,uint mc=1024);
public:

View File

@@ -15,7 +15,7 @@ namespace hgl
class TextRender
{
GPUDevice * device;
VulkanDevice * device;
RenderResource * db;
Material * material;
@@ -37,8 +37,8 @@ namespace hgl
private:
friend TextRender *CreateTextRender(GPUDevice *,FontSource *,RenderPass *,DeviceBuffer *,int limit=-1);
TextRender(GPUDevice *dev,FontSource *);
friend TextRender *CreateTextRender(VulkanDevice *,FontSource *,RenderPass *,DeviceBuffer *,int limit=-1);
TextRender(VulkanDevice *dev,FontSource *);
bool InitTileFont(int limit);
bool InitTextLayoutEngine();
@@ -82,7 +82,7 @@ namespace hgl
* 创建一个文本渲染器
* @param limit 节数限制(-1表示自动)
*/
TextRender *CreateTextRender(GPUDevice *,FontSource *,RenderPass *,DeviceBuffer *,int limit);
TextRender *CreateTextRender(VulkanDevice *,FontSource *,RenderPass *,DeviceBuffer *,int limit);
}//namespace graph
}//namespace hgl
#endif//HGL_GRAPH_TEXT_RENDER_INCLUDE

View File

@@ -16,10 +16,10 @@ class GraphModule
public:
RenderFramework * GetRenderFramework ()const{return render_framework;} ///<取得渲染框架
GPUDevice * GetDevice (); ///<取得GPU设备
VulkanDevice * GetDevice (); ///<取得GPU设备
VkDevice GetVkDevice ()const; ///<取得VkDevice
const GPUPhysicalDevice * GetPhysicalDevice ()const; ///<取得物理设备
VkDevAttr *GetDeviceAttribute ()const; ///<取得设备属性
const VulkanPhyDevice * GetPhyDevice ()const; ///<取得物理设备
VulkanDevAttr *GetDevAttr ()const; ///<取得设备属性
VkPipelineCache GetPipelineCache ()const; ///<取得PipelineCache
public:

View File

@@ -23,7 +23,7 @@ public:
public:
RenderFramework * GetRenderFramework ()const{return render_framework;} ///<取得渲染框架
GPUDevice * GetDevice ()const; ///<取得GPU设备
VulkanDevice * GetDevice ()const; ///<取得GPU设备
public:

View File

@@ -22,6 +22,6 @@ public:
#define RENDER_MODULE_CLASS(class_name) class class_name:public GraphModuleInherit<class_name,RenderModule>
#define RENDER_MODULE_CONSTRUCT(class_name) class_name::class_name(GPUDevice *dev):GraphModuleInherit<class_name,RenderModule>(dev,#class_name)
#define RENDER_MODULE_CONSTRUCT(class_name) class_name::class_name(VulkanDevice *dev):GraphModuleInherit<class_name,RenderModule>(dev,#class_name)
VK_NAMESPACE_END

View File

@@ -52,13 +52,13 @@ public:
DEFINE_MATERIAL_FACTORY_CLASS(VertexColor2D,CreateVertexColor2D,const Material2DCreateConfig)
MaterialCreateInfo *CreatePureColor2D(const VkDevAttr *dev_attr,const Material2DCreateConfig *);
MaterialCreateInfo *CreatePureColor2D(const VulkanDevAttr *dev_attr,const Material2DCreateConfig *);
MaterialCreateInfo *CreateLerpLine2D(const VkDevAttr *dev_attr,const Material2DCreateConfig *);
MaterialCreateInfo *CreateLerpLine2D(const VulkanDevAttr *dev_attr,const Material2DCreateConfig *);
MaterialCreateInfo *CreatePureTexture2D(const VkDevAttr *dev_attr,const Material2DCreateConfig *);
MaterialCreateInfo *CreateRectTexture2D(const VkDevAttr *dev_attr,Material2DCreateConfig *);
MaterialCreateInfo *CreateRectTexture2DArray(const VkDevAttr *dev_attr,Material2DCreateConfig *);
MaterialCreateInfo *CreatePureTexture2D(const VulkanDevAttr *dev_attr,const Material2DCreateConfig *);
MaterialCreateInfo *CreateRectTexture2D(const VulkanDevAttr *dev_attr,Material2DCreateConfig *);
MaterialCreateInfo *CreateRectTexture2DArray(const VulkanDevAttr *dev_attr,Material2DCreateConfig *);
// 为什么有了LoadMaterialFromFile还需要保留以上Create系列函数
@@ -72,6 +72,6 @@ MaterialCreateInfo *CreateRectTexture2DArray(const VkDevAttr *dev_attr,Material2
* @param cfg 材质创建参数
* @return 材质创建信息
*/
MaterialCreateInfo *LoadMaterialFromFile(const VkDevAttr *dev_attr,const AnsiString &mtl_name,Material2DCreateConfig *cfg); ///<从文件加载材质
MaterialCreateInfo *LoadMaterialFromFile(const VulkanDevAttr *dev_attr,const AnsiString &mtl_name,Material2DCreateConfig *cfg); ///<从文件加载材质
STD_MTL_NAMESPACE_END

View File

@@ -50,10 +50,10 @@ public:
}
};//struct Material3DCreateConfig:public MaterialCreateConfig
MaterialCreateInfo *CreateVertexColor3D(const VkDevAttr *dev_attr,const Material3DCreateConfig *);
MaterialCreateInfo *CreateVertexLuminance3D(const VkDevAttr *dev_attr,const Material3DCreateConfig *);
MaterialCreateInfo *CreateVertexColor3D(const VulkanDevAttr *dev_attr,const Material3DCreateConfig *);
MaterialCreateInfo *CreateVertexLuminance3D(const VulkanDevAttr *dev_attr,const Material3DCreateConfig *);
MaterialCreateInfo *CreateMaterialGizmo3D(const VkDevAttr *dev_attr,const Material3DCreateConfig *cfg);
MaterialCreateInfo *CreateMaterialGizmo3D(const VulkanDevAttr *dev_attr,const Material3DCreateConfig *cfg);
struct BillboardMaterialCreateConfig:public Material3DCreateConfig
{
@@ -66,7 +66,7 @@ public:
using Material3DCreateConfig::Material3DCreateConfig;
};
MaterialCreateInfo *CreateBillboard2D(const VkDevAttr *dev_attr,mtl::BillboardMaterialCreateConfig *);
MaterialCreateInfo *CreateBillboard2D(const VulkanDevAttr *dev_attr,mtl::BillboardMaterialCreateConfig *);
/**
* 从文件加载材质
@@ -74,5 +74,5 @@ MaterialCreateInfo *CreateBillboard2D(const VkDevAttr *dev_attr,mtl::BillboardMa
* @param cfg 材质创建参数
* @return 材质创建信息
*/
MaterialCreateInfo *LoadMaterialFromFile(const VkDevAttr *dev_attr,const AnsiString &name,Material3DCreateConfig *cfg);
MaterialCreateInfo *LoadMaterialFromFile(const VulkanDevAttr *dev_attr,const AnsiString &name,Material3DCreateConfig *cfg);
STD_MTL_NAMESPACE_END

View File

@@ -27,7 +27,7 @@ public:
//virtual const CoordinateSystem2D get2DCoordinateSystem()const=0;
virtual MaterialCreateInfo *Create(const VkDevAttr *dev_attr,MaterialCreateConfig *)=0;
virtual MaterialCreateInfo *Create(const VulkanDevAttr *dev_attr,MaterialCreateConfig *)=0;
};//class MaterialFactory
@@ -45,7 +45,7 @@ public:
};//class RegistryMaterialFactoryClass
#define DEFINE_MATERIAL_FACTORY_CLASS(name,create_func,cfg_type) \
MaterialCreateInfo *Create##name(const VkDevAttr *dev_attr,cfg_type *); \
MaterialCreateInfo *Create##name(const VulkanDevAttr *dev_attr,cfg_type *); \
\
namespace \
{ \
@@ -59,7 +59,7 @@ namespace \
return mtl_name; \
} \
\
MaterialCreateInfo *Create(const VkDevAttr *dev_attr,MaterialCreateConfig *cfg) override \
MaterialCreateInfo *Create(const VulkanDevAttr *dev_attr,MaterialCreateConfig *cfg) override \
{ \
return create_func(dev_attr,(cfg_type *)cfg); \
} \
@@ -68,16 +68,16 @@ namespace \
static RegistryMaterialFactoryClass<MaterialFactory##name> MaterialFactoryInstance_##name; \
}
MaterialCreateInfo *CreateMaterialCreateInfo(const VkDevAttr *dev_attr,const MaterialName &,MaterialCreateConfig *cfg);
MaterialCreateInfo *CreateMaterialCreateInfo(const VulkanDevAttr *dev_attr,const MaterialName &,MaterialCreateConfig *cfg);
inline MaterialCreateInfo *CreateMaterialCreateInfo(const VkDevAttr *dev_attr,const char *mtl_name,MaterialCreateConfig *cfg)
inline MaterialCreateInfo *CreateMaterialCreateInfo(const VulkanDevAttr *dev_attr,const char *mtl_name,MaterialCreateConfig *cfg)
{
MaterialName mtl_id_name(mtl_name);
return CreateMaterialCreateInfo(dev_attr,mtl_id_name,cfg);
}
inline MaterialCreateInfo *CreateMaterialCreateInfo(const VkDevAttr *dev_attr,const AnsiString &mtl_name,MaterialCreateConfig *cfg)
inline MaterialCreateInfo *CreateMaterialCreateInfo(const VulkanDevAttr *dev_attr,const AnsiString &mtl_name,MaterialCreateConfig *cfg)
{
MaterialName mtl_id_name(mtl_name);

View File

@@ -19,7 +19,7 @@ namespace hgl::graph
class ShaderCreateInfoVertex;
class ShaderCreateInfoGeometry;
class ShaderCreateInfoFragment;
struct VkDevAttr;
struct VulkanDevAttr;
namespace mtl
{
@@ -51,7 +51,7 @@ namespace hgl::graph
StdMaterial(const MaterialCreateConfig *);
virtual ~StdMaterial()=default;
virtual MaterialCreateInfo *Create(const VkDevAttr *dev_attr);
virtual MaterialCreateInfo *Create(const VulkanDevAttr *dev_attr);
};//class StdMaterial
}//namespace mtl
}//namespace hgl::graph