各种类名结构名优化,不再使用GPU开头
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@@ -53,7 +53,7 @@ protected:
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protected:
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GPUDevice * device =nullptr;
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VulkanDevice * device =nullptr;
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RenderPass * device_render_pass =nullptr;
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SwapchainRenderTarget * sc_render_target =nullptr;
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@@ -216,7 +216,7 @@ public:
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cmd_buf=hgl_zero_new<RenderCmdBuffer *>(swap_chain_count);
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for(int32_t i=0;i<swap_chain_count;i++)
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cmd_buf[i]=device->CreateRenderCommandBuffer(device->GetPhysicalDevice()->GetDeviceName()+AnsiString(":RenderCmdBuffer_")+AnsiString::numberOf(i));
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cmd_buf[i]=device->CreateRenderCommandBuffer(device->GetPhyDevice()->GetDeviceName()+AnsiString(":RenderCmdBuffer_")+AnsiString::numberOf(i));
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}
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}
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