各种类名结构名优化,不再使用GPU开头
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@@ -16,7 +16,7 @@ using namespace hgl;
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using namespace hgl::graph;
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VK_NAMESPACE_BEGIN
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Texture2D *CreateTexture2DFromFile(GPUDevice *device,const OSString &filename);
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Texture2D *CreateTexture2DFromFile(VulkanDevice *device,const OSString &filename);
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VK_NAMESPACE_END
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constexpr uint32_t SCREEN_WIDTH=1280;
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@@ -139,7 +139,7 @@ private:
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#ifdef _DEBUG
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{
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auto da=device->GetDeviceAttribute();
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auto da=device->GetDevAttr();
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if(da->debug_maker)
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{
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@@ -172,7 +172,7 @@ private:
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#ifdef _DEBUG
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{
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auto da=device->GetDeviceAttribute();
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auto da=device->GetDevAttr();
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VkQueue q=*(gbuffer.rt->GetQueue());
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VkFramebuffer fbo= gbuffer.rt->GetFramebuffer()->GetFramebuffer();
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@@ -229,7 +229,7 @@ private:
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#ifdef _DEBUG
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{
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auto da=device->GetDeviceAttribute();
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auto da=device->GetDevAttr();
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if(da->debug_maker)
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{
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