各种类名结构名优化,不再使用GPU开头

This commit is contained in:
2025-05-17 20:26:36 +08:00
parent 29aa76a917
commit 0e789b6f47
118 changed files with 314 additions and 318 deletions

View File

@@ -16,7 +16,7 @@ using namespace hgl;
using namespace hgl::graph;
VK_NAMESPACE_BEGIN
Texture2D *CreateTexture2DFromFile(GPUDevice *device,const OSString &filename);
Texture2D *CreateTexture2DFromFile(VulkanDevice *device,const OSString &filename);
VK_NAMESPACE_END
constexpr uint32_t SCREEN_WIDTH=1280;
@@ -139,7 +139,7 @@ private:
#ifdef _DEBUG
{
auto da=device->GetDeviceAttribute();
auto da=device->GetDevAttr();
if(da->debug_maker)
{
@@ -172,7 +172,7 @@ private:
#ifdef _DEBUG
{
auto da=device->GetDeviceAttribute();
auto da=device->GetDevAttr();
VkQueue q=*(gbuffer.rt->GetQueue());
VkFramebuffer fbo= gbuffer.rt->GetFramebuffer()->GetFramebuffer();
@@ -229,7 +229,7 @@ private:
#ifdef _DEBUG
{
auto da=device->GetDeviceAttribute();
auto da=device->GetDevAttr();
if(da->debug_maker)
{