各种类名结构名优化,不再使用GPU开头
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@@ -13,7 +13,7 @@ using namespace hgl;
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using namespace hgl::graph;
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VK_NAMESPACE_BEGIN
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//Texture2D *CreateTexture2DFromFile(GPUDevice *device,const OSString &filename);
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//Texture2D *CreateTexture2DFromFile(VulkanDevice *device,const OSString &filename);
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VK_NAMESPACE_END
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constexpr uint32_t SCREEN_WIDTH=256;
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@@ -91,7 +91,7 @@ private:
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bool InitMaterial()
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{
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mtl::Material2DCreateConfig cfg(device->GetDeviceAttribute(),"RectTexture2DArray",PrimitiveType::SolidRectangles);
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mtl::Material2DCreateConfig cfg(device->GetDevAttr(),"RectTexture2DArray",PrimitiveType::SolidRectangles);
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cfg.coordinate_system=CoordinateSystem2D::ZeroToOne;
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cfg.local_to_world=true;
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