各种类名结构名优化,不再使用GPU开头
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@@ -104,7 +104,7 @@ private:
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bool InitVertexLumMP()
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{
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mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",PrimitiveType::Lines);
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mtl::Material3DCreateConfig cfg(device->GetDevAttr(),"VertexLuminance3D",PrimitiveType::Lines);
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cfg.local_to_world=true;
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@@ -132,7 +132,7 @@ private:
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bool InitBlinnPhongSunLightMP()
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{
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mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"BlinnPhong3D",PrimitiveType::Triangles);
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mtl::Material3DCreateConfig cfg(device->GetDevAttr(),"BlinnPhong3D",PrimitiveType::Triangles);
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cfg.local_to_world=true;
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cfg.material_instance=true;
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