各种类名结构名优化,不再使用GPU开头
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@@ -51,7 +51,7 @@ private:
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bool InitMaterialAndPipeline()
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{
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mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance2D",PrimitiveType::Lines);
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mtl::Material3DCreateConfig cfg(device->GetDevAttr(),"VertexLuminance2D",PrimitiveType::Lines);
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cfg.local_to_world=true;
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