各种类名结构名优化,不再使用GPU开头
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@@ -47,7 +47,7 @@ private:
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bool InitMaterial()
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{
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{
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mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2D",PrimitiveType::Triangles);
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mtl::Material2DCreateConfig cfg(GetDevAttr(),"VertexColor2D",PrimitiveType::Triangles);
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cfg.coordinate_system=CoordinateSystem2D::NDC;
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cfg.local_to_world=true;
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