a lot of rename

This commit is contained in:
2020-10-21 12:39:22 +08:00
parent a20afeba9e
commit 0e56a6b00c
69 changed files with 304 additions and 304 deletions

View File

@@ -5,12 +5,12 @@
#include<hgl/graph/VKRenderPass.h>
#include<hgl/graph/VKFramebuffer.h>
#include<hgl/graph/VKSwapchain.h>
#include<hgl/graph/VKSubmitQueue.h>
#include<hgl/graph/VKQueue.h>
VK_NAMESPACE_BEGIN
/**
* 渲染目标
*/
class RenderTarget:public SubmitQueue
class RenderTarget:public GPUQueue
{
protected:
@@ -20,7 +20,7 @@ protected:
VkExtent2D extent;
GPUSemaphore * render_complete_semaphore =nullptr;
CommandBuffer * command_buffer =nullptr;
GPUCmdBuffer * command_buffer =nullptr;
protected:
@@ -30,10 +30,10 @@ protected:
protected:
friend class RenderDevice;
friend class GPUDevice;
RenderTarget(RenderDevice *dev,Framebuffer *_fb,CommandBuffer *_cb,const uint32_t fence_count=1);
RenderTarget(RenderDevice *dev,RenderPass *_rp,Framebuffer *_fb,CommandBuffer *_cb,Texture2D **color_texture_list,const uint32_t color_count,Texture2D *depth_texture,const uint32_t fence_count=1);
RenderTarget(GPUDevice *dev,Framebuffer *_fb,GPUCmdBuffer *_cb,const uint32_t fence_count=1);
RenderTarget(GPUDevice *dev,RenderPass *_rp,Framebuffer *_fb,GPUCmdBuffer *_cb,Texture2D **color_texture_list,const uint32_t color_count,Texture2D *depth_texture,const uint32_t fence_count=1);
public:
@@ -41,7 +41,7 @@ public:
const VkExtent2D & GetExtent ()const {return extent;}
GPUSemaphore * GetCompleteSemaphore(){return render_complete_semaphore;}
CommandBuffer * GetCommandBuffer () {return command_buffer;}
GPUCmdBuffer * GetCommandBuffer () {return command_buffer;}
virtual const VkRenderPass GetRenderPass ()const {return fb->GetRenderPass();}
virtual const uint32_t GetColorCount ()const {return fb->GetColorCount();}
virtual const VkFramebuffer GetFramebuffer ()const {return fb->GetFramebuffer();}
@@ -72,7 +72,7 @@ class SwapchainRenderTarget:public RenderTarget
public:
SwapchainRenderTarget(RenderDevice *dev,Swapchain *sc);
SwapchainRenderTarget(GPUDevice *dev,Swapchain *sc);
~SwapchainRenderTarget();
const VkRenderPass GetRenderPass ()const override {return *main_rp;}