a lot of rename
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@@ -33,7 +33,7 @@ namespace hgl
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*/
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class TileData ///Tile纹理管理
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{
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RenderDevice *device;
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GPUDevice *device;
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protected:
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@@ -67,7 +67,7 @@ namespace hgl
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public:
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TileData(RenderDevice *,Texture2D *,const uint tw,const uint th);
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TileData(GPUDevice *,Texture2D *,const uint tw,const uint th);
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virtual ~TileData();
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void BeginCommit();
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