finish BIG VBO.Test OK!,Can RUN!..next step is merge drawcall.
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@@ -11,6 +11,8 @@ namespace hgl
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{
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namespace graph
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{
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class PrimitiveCreater;
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namespace inline_geometry
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{
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/**
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@@ -21,12 +23,12 @@ namespace hgl
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RectScope2f scope;
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};//struct RectangleCreateInfo
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Primitive *CreateRectangle(GPUDevice *device,const VIL *vil,const RectangleCreateInfo *rci);
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Primitive *CreateRectangle(PrimitiveCreater *pc,const RectangleCreateInfo *rci);
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/**
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* 创建延迟渲染用全屏平面
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*/
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Primitive *CreateGBufferCompositionRectangle(GPUDevice *device,const VIL *vil);
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Primitive *CreateGBufferCompositionRectangle(PrimitiveCreater *pc);
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/**
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* 圆角矩形创建信息(扇形/线圈)
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@@ -37,7 +39,7 @@ namespace hgl
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uint32_t round_per; ///<圆角精度
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};//struct RoundRectangleCreateInfo:public RectangleCreateInfo
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Primitive *CreateRoundRectangle(GPUDevice *device,const VIL *vil,const RoundRectangleCreateInfo *rci);
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Primitive *CreateRoundRectangle(PrimitiveCreater *pc,const RoundRectangleCreateInfo *rci);
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/**
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* 圆形创建信息
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@@ -57,7 +59,7 @@ namespace hgl
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/**
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* 创建一个2D圆形(扇形/线圈)
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*/
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Primitive *CreateCircle(GPUDevice *device,const VIL *vil,const CircleCreateInfo *cci);
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Primitive *CreateCircle(PrimitiveCreater *pc,const CircleCreateInfo *cci);
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/**
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* 平面网格创建信息<br>
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@@ -76,12 +78,12 @@ namespace hgl
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/**
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* 创建一个平面网格(线条)
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*/
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Primitive *CreatePlaneGrid(GPUDevice *device,const VIL *vil,const PlaneGridCreateInfo *pgci);
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Primitive *CreatePlaneGrid(PrimitiveCreater *pc,const PlaneGridCreateInfo *pgci);
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/**
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* 创建一个平面(三角形)
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*/
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Primitive *CreatePlane(GPUDevice *device,const VIL *vil);
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Primitive *CreatePlane(PrimitiveCreater *pc);
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struct CubeCreateInfo
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{
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@@ -117,7 +119,7 @@ namespace hgl
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/**
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* 创建一个立方体(三角形)
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*/
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Primitive *CreateCube(GPUDevice *device,const VIL *vil,const CubeCreateInfo *cci);
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Primitive *CreateCube(PrimitiveCreater *pc,const CubeCreateInfo *cci);
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struct BoundingBoxCreateInfo
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{
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@@ -148,17 +150,17 @@ namespace hgl
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/**
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* 创建一个绑定盒(线条)
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*/
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Primitive *CreateBoundingBox(GPUDevice *device,const VIL *vil,const BoundingBoxCreateInfo *cci);
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Primitive *CreateBoundingBox(PrimitiveCreater *pc,const BoundingBoxCreateInfo *cci);
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/**
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* 创建一个球心坐标为0,0,0,半径为1的球体(三角形)
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*/
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Primitive *CreateSphere(GPUDevice *device,const VIL *vil,const uint numberSlices);
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Primitive *CreateSphere(PrimitiveCreater *,const uint numberSlices);
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/**
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* 创建一个穹顶(三角形)
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*/
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Primitive *CreateDome(GPUDevice *device,const VIL *vil, const uint numberSlices);
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Primitive *CreateDome(PrimitiveCreater *pc, const uint numberSlices);
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struct TorusCreateInfo
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{
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@@ -174,7 +176,7 @@ namespace hgl
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/**
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* 创建一个圆环(三角形)
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*/
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Primitive *CreateTorus(GPUDevice *device,const VIL *vil,const TorusCreateInfo *tci);
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Primitive *CreateTorus(PrimitiveCreater *pc,const TorusCreateInfo *tci);
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struct CylinderCreateInfo
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{
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@@ -186,7 +188,7 @@ namespace hgl
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/**
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* 创建一个圆柱(三角形)
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*/
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Primitive *CreateCylinder(GPUDevice *device,const VIL *vil,const CylinderCreateInfo *cci);
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Primitive *CreateCylinder(PrimitiveCreater *,const CylinderCreateInfo *cci);
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struct ConeCreateInfo
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{
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@@ -199,7 +201,7 @@ namespace hgl
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/**
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* 创建一个圆锥(三角形)
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*/
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Primitive *CreateCone(GPUDevice *device,const VIL *vil,const ConeCreateInfo *cci);
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Primitive *CreateCone(PrimitiveCreater *,const ConeCreateInfo *cci);
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struct AxisCreateInfo
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{
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@@ -220,7 +222,7 @@ namespace hgl
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/**
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* 创建一个坐标线(线条)
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*/
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Primitive *CreateAxis(GPUDevice *device,const VIL *vil,const AxisCreateInfo *aci);
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Primitive *CreateAxis(PrimitiveCreater *pc,const AxisCreateInfo *aci);
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}//namespace inline_geometry
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}//namespace graph
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};//namespace hgl
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