Moved Pipeline to MaterialRenderMap from MaterialRenderList
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@@ -283,7 +283,7 @@ public:
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inline GPUDevice *CreateRenderDevice( VulkanInstance *vi,
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Window *win,
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const VulkanHardwareRequirement *req=nullptr,
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const VulkanHardwareRequirement *req =nullptr,
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const PreferFormats * spf_color =&PreferSDR,
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const PreferColorSpaces * spf_color_space =&PreferNonlinear,
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const PreferFormats * spf_depth =&PreferDepth)
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