convert two_triangle example to RenderList edition.
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@@ -32,6 +32,9 @@ private:
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Camera cam;
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SceneNode render_root;
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RenderList render_list;
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MaterialInstance * material_instance =nullptr;
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RenderableInstance *render_instance =nullptr;
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GPUBuffer * ubo_world_matrix =nullptr;
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@@ -71,7 +74,7 @@ private:
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material_instance->Update();
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return(true);
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}
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bool InitVBO()
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{
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Renderable *render_obj=db->CreateRenderable(VERTEX_COUNT);
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@@ -81,6 +84,10 @@ private:
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if(!render_obj->Set(VAN::Color, db->CreateVAB(VAF_VEC4,VERTEX_COUNT,color_data)))return(false);
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render_instance=db->CreateRenderableInstance(render_obj,material_instance,pipeline);
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render_root.Add(render_instance,scale(0.5,0.5));
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render_root.RefreshMatrix();
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render_root.ExpendToList(&render_list);
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return(true);
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}
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@@ -100,8 +107,7 @@ public:
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if(!InitVBO())
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return(false);
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if(!BuildCommandBuffer(render_instance))
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return(false);
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BuildCommandBuffer(&render_list);
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return(true);
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}
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@@ -115,7 +121,7 @@ public:
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ubo_world_matrix->Write(&cam.matrix);
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BuildCommandBuffer(render_instance);
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BuildCommandBuffer(&render_list);
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}
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};//class TestApp:public VulkanApplicationFramework
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