convert two_triangle example to RenderList edition.
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CMCore
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CMCore
@ -1 +1 @@
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Subproject commit a6ca121707e249368d9fe5b0573ed50ed1684106
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Subproject commit 162a6ce2f2cc5d24a177acf9b3c2ce9a0055e1f5
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@ -32,6 +32,9 @@ private:
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Camera cam;
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SceneNode render_root;
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RenderList render_list;
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MaterialInstance * material_instance =nullptr;
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RenderableInstance *render_instance =nullptr;
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GPUBuffer * ubo_world_matrix =nullptr;
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@ -71,7 +74,7 @@ private:
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material_instance->Update();
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return(true);
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}
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bool InitVBO()
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{
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Renderable *render_obj=db->CreateRenderable(VERTEX_COUNT);
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@ -81,6 +84,10 @@ private:
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if(!render_obj->Set(VAN::Color, db->CreateVAB(VAF_VEC4,VERTEX_COUNT,color_data)))return(false);
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render_instance=db->CreateRenderableInstance(render_obj,material_instance,pipeline);
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render_root.Add(render_instance,scale(0.5,0.5));
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render_root.RefreshMatrix();
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render_root.ExpendToList(&render_list);
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return(true);
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}
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@ -100,8 +107,7 @@ public:
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if(!InitVBO())
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return(false);
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if(!BuildCommandBuffer(render_instance))
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return(false);
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BuildCommandBuffer(&render_list);
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return(true);
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}
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@ -115,7 +121,7 @@ public:
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ubo_world_matrix->Write(&cam.matrix);
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BuildCommandBuffer(render_instance);
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BuildCommandBuffer(&render_list);
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}
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};//class TestApp:public VulkanApplicationFramework
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@ -11,13 +11,13 @@ VK_NAMESPACE_BEGIN
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*/
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class RenderableInstance
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{
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Pipeline * pipeline;
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MaterialInstance *mat_inst;
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Renderable * render_obj;
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Pipeline * pipeline;
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MaterialInstance * mat_inst;
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Renderable * render_obj;
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uint32_t buffer_count;
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VkBuffer *buffer_list;
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VkDeviceSize *buffer_size;
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uint32_t buffer_count;
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VkBuffer * buffer_list;
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VkDeviceSize * buffer_size;
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private:
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@ -29,19 +29,19 @@ public:
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virtual ~RenderableInstance();
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Pipeline * GetPipeline (){return pipeline;}
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MaterialInstance * GetMaterialInstance (){return mat_inst;}
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Renderable * GetRenderable (){return render_obj;}
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const AABB & GetBoundingBox ()const{return render_obj->GetBoundingBox();}
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Pipeline * GetPipeline (){return pipeline;}
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MaterialInstance * GetMaterialInstance (){return mat_inst;}
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Renderable * GetRenderable (){return render_obj;}
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const AABB & GetBoundingBox ()const{return render_obj->GetBoundingBox();}
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const uint32_t GetBufferCount ()const{return buffer_count;}
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VkBuffer * GetBuffer ()const{return buffer_list;}
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VkDeviceSize * GetBufferSize ()const{return buffer_size;}
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IndexBuffer * GetIndexBuffer ()const{return render_obj->GetIndexBuffer();}
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const uint32_t GetIndexBufferOffset ()const{return render_obj->GetIndexBufferOffset();}
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const uint32_t GetDrawCount ()const{return render_obj->GetDrawCount();}
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const uint32_t GetBufferCount ()const{return buffer_count;}
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VkBuffer * GetBuffer ()const{return buffer_list;}
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VkDeviceSize * GetBufferSize ()const{return buffer_size;}
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IndexBuffer * GetIndexBuffer ()const{return render_obj->GetIndexBuffer();}
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const uint32_t GetIndexBufferOffset()const{return render_obj->GetIndexBufferOffset();}
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const uint32_t GetDrawCount ()const{return render_obj->GetDrawCount();}
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DescriptorSets *GetDescriptorSets ()const{return mat_inst->GetDescriptorSets();}
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DescriptorSets * GetDescriptorSets ()const{return mat_inst->GetDescriptorSets();}
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public:
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@ -57,6 +57,11 @@ namespace hgl
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void RenderList::End()
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{
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const uint32_t count=scene_node_list.GetCount();
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for(SceneNode *node:scene_node_list)
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{
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}
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}
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void RenderList::Render(SceneNode *node,RenderableInstance *ri)
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@ -126,6 +131,8 @@ namespace hgl
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for(int i=0;i<count;i++)
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{
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// cmb_buf->....offset L2W Matrix
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Render(*node,(*node)->renderable_instances);
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++node;
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}
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