支持新的CameraControl,并实现自动绑定,现BillboardTest已可正常渲染。只是鼠标键盘输入尚未接入

This commit is contained in:
2025-06-07 05:49:07 +08:00
parent c4720e8cdb
commit 0be9cb3f74
17 changed files with 113 additions and 60 deletions

View File

@@ -12,6 +12,7 @@
#include<hgl/graph/VertexDataManager.h>
#include<hgl/graph/VKVertexInputConfig.h>
#include<hgl/graph/module/TextureManager.h>
#include<hgl/graph/FirstPersonCameraControl.h>
using namespace hgl;
using namespace hgl::graph;
@@ -32,10 +33,6 @@ class TestApp:public WorkObject
private:
AutoDelete<RenderList> render_list =nullptr;
SceneNode render_root;
Material * mtl_plane_grid =nullptr;
MaterialInstance * mi_plane_grid =nullptr;
Pipeline * pipeline_plane_grid =nullptr;
@@ -115,7 +112,7 @@ private:
return(true);
}
Mesh *Add(Primitive *r,MaterialInstance *mi,Pipeline *p)
SceneNode *CreateSceneNode(Primitive *r,MaterialInstance *mi,Pipeline *p)
{
Mesh *ri=db->CreateMesh(r,mi,p);
@@ -125,9 +122,7 @@ private:
return(nullptr);
}
render_root.Add(new SceneNode(ri));
return ri;
return(new SceneNode(ri));
}
bool CreateRenderObject()
@@ -167,16 +162,24 @@ private:
bool InitScene()
{
Add(prim_plane_grid,mi_plane_grid,pipeline_plane_grid);
SceneNode *scene_root=GetSceneRoot(); //取得缺省场景根节点
Camera *cur_camera=GetCamera(); //取得缺省相机
render_root.Add(new SceneNode(ro_billboard));
scene_root->Add(CreateSceneNode(prim_plane_grid,mi_plane_grid,pipeline_plane_grid));
camera->pos=Vector3f(32,32,32);
camera_control->SetTarget(Vector3f(0,0,0));
camera_control->Refresh();
scene_root->Add(new SceneNode(ro_billboard));
render_root.RefreshMatrix();
render_list->Expend(&render_root);
cur_camera->pos=Vector3f(32,32,32);
CameraControl *camera_control=GetCameraControl();
if(camera_control
&&camera_control->GetControlName()==FirstPersonCameraControl::StaticControlName())
{
FirstPersonCameraControl *fp_cam_ctl=(FirstPersonCameraControl *)camera_control;
fp_cam_ctl->SetTarget(Vector3f(0,0,0));
}
return(true);
}