支持新的CameraControl,并实现自动绑定,现BillboardTest已可正常渲染。只是鼠标键盘输入尚未接入
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@@ -12,6 +12,7 @@
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#include<hgl/graph/VertexDataManager.h>
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#include<hgl/graph/VKVertexInputConfig.h>
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#include<hgl/graph/module/TextureManager.h>
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#include<hgl/graph/FirstPersonCameraControl.h>
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using namespace hgl;
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using namespace hgl::graph;
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@@ -32,10 +33,6 @@ class TestApp:public WorkObject
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private:
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AutoDelete<RenderList> render_list =nullptr;
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SceneNode render_root;
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Material * mtl_plane_grid =nullptr;
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MaterialInstance * mi_plane_grid =nullptr;
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Pipeline * pipeline_plane_grid =nullptr;
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@@ -115,7 +112,7 @@ private:
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return(true);
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}
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Mesh *Add(Primitive *r,MaterialInstance *mi,Pipeline *p)
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SceneNode *CreateSceneNode(Primitive *r,MaterialInstance *mi,Pipeline *p)
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{
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Mesh *ri=db->CreateMesh(r,mi,p);
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@@ -125,9 +122,7 @@ private:
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return(nullptr);
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}
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render_root.Add(new SceneNode(ri));
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return ri;
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return(new SceneNode(ri));
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}
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bool CreateRenderObject()
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@@ -167,16 +162,24 @@ private:
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bool InitScene()
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{
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Add(prim_plane_grid,mi_plane_grid,pipeline_plane_grid);
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SceneNode *scene_root=GetSceneRoot(); //取得缺省场景根节点
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Camera *cur_camera=GetCamera(); //取得缺省相机
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render_root.Add(new SceneNode(ro_billboard));
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scene_root->Add(CreateSceneNode(prim_plane_grid,mi_plane_grid,pipeline_plane_grid));
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camera->pos=Vector3f(32,32,32);
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camera_control->SetTarget(Vector3f(0,0,0));
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camera_control->Refresh();
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scene_root->Add(new SceneNode(ro_billboard));
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render_root.RefreshMatrix();
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render_list->Expend(&render_root);
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cur_camera->pos=Vector3f(32,32,32);
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CameraControl *camera_control=GetCameraControl();
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if(camera_control
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&&camera_control->GetControlName()==FirstPersonCameraControl::StaticControlName())
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{
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FirstPersonCameraControl *fp_cam_ctl=(FirstPersonCameraControl *)camera_control;
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fp_cam_ctl->SetTarget(Vector3f(0,0,0));
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}
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return(true);
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}
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