LoadMaterial use ConstBufferReader
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@@ -39,9 +39,9 @@ class RenderResource
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IDResManage<MaterialID, Material> rm_material; ///<材质合集
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IDResManage<MaterialInstanceID, MaterialInstance> rm_material_instance; ///<材质实例合集
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IDResManage<DescriptorSetID, DescriptorSet> rm_desc_sets; ///<描述符合集
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IDResManage<DescriptorSetID, DescriptorSet> rm_desc_sets; ///<描述符合集
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IDResManage<PrimitiveID, Primitive> rm_primitives; ///<图元合集
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IDResManage<BufferID, DeviceBuffer> rm_buffers; ///<顶点缓冲区合集
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IDResManage<BufferID, DeviceBuffer> rm_buffers; ///<顶点缓冲区合集
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IDResManage<SamplerID, Sampler> rm_samplers; ///<采样器合集
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IDResManage<TextureID, Texture> rm_textures; ///<纹理合集
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IDResManage<RenderableID, Renderable> rm_renderables; ///<渲染实例集合集
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