LoadMaterial use ConstBufferReader

This commit is contained in:
2023-02-23 19:01:01 +08:00
parent 6536b715c3
commit 0abe38de98
6 changed files with 50 additions and 63 deletions

View File

@@ -11,9 +11,9 @@ struct ShaderDescriptor
VkDescriptorType desc_type;
DescriptorSetType set_type;
uint32_t set;
uint32_t binding;
uint32_t stage_flag;
uint8 set;
uint8 binding;
uint32 stage_flag;
};
using ShaderDescriptorList=List<ShaderDescriptor *>;

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@@ -39,9 +39,9 @@ class RenderResource
IDResManage<MaterialID, Material> rm_material; ///<材质合集
IDResManage<MaterialInstanceID, MaterialInstance> rm_material_instance; ///<材质实例合集
IDResManage<DescriptorSetID, DescriptorSet> rm_desc_sets; ///<描述符合集
IDResManage<DescriptorSetID, DescriptorSet> rm_desc_sets; ///<描述符合集
IDResManage<PrimitiveID, Primitive> rm_primitives; ///<图元合集
IDResManage<BufferID, DeviceBuffer> rm_buffers; ///<顶点缓冲区合集
IDResManage<BufferID, DeviceBuffer> rm_buffers; ///<顶点缓冲区合集
IDResManage<SamplerID, Sampler> rm_samplers; ///<采样器合集
IDResManage<TextureID, Texture> rm_textures; ///<纹理合集
IDResManage<RenderableID, Renderable> rm_renderables; ///<渲染实例集合集

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@@ -5,13 +5,14 @@
#include<hgl/type/List.h>
#include<hgl/type/StringList.h>
#include<hgl/graph/VK.h>
#include<hgl/io/ConstBufferReader.h>
VK_NAMESPACE_BEGIN
struct ShaderStage
{
AnsiString name;
uint location;
uint8 location;
VertexAttribType type; ///<成份数量(如vec4中的4)
@@ -51,7 +52,7 @@ public:
const int GetStageInputBinding(const AnsiString &)const;
};//class ShaderResource
ShaderResource *LoadShaderResource(const uint8 *origin_filedata,const int64 filesize);
ShaderResource *LoadShaderResource(io::ConstBufferReader &);
struct ShaderModuleCreateInfo:public vkstruct_flag<VkShaderModuleCreateInfo,VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO>
{