use DescriptorSetLayoutCreateInfo instead of ShaderDescriptorSet
This commit is contained in:
@@ -130,7 +130,7 @@ bool RenderCmdBuffer::BindDescriptorSets(RenderableInstance *ri)
|
||||
}
|
||||
}
|
||||
|
||||
return(false);
|
||||
return(true);
|
||||
}
|
||||
|
||||
bool RenderCmdBuffer::BindVAB(RenderableInstance *ri)
|
||||
|
Reference in New Issue
Block a user