use DescriptorSetLayoutCreateInfo instead of ShaderDescriptorSet
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@@ -74,7 +74,6 @@ private:
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return(false);
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if(!mp_global->BindUBO("g_camera",ubo_camera_info))return(false);
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if(!mp_global->BindUBO("g_frag_camera",ubo_camera_info))return(false);
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mp_global->Update();
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}
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