use DescriptorSetLayoutCreateInfo instead of ShaderDescriptorSet

This commit is contained in:
2021-09-14 21:11:01 +08:00
parent 99bfd4d257
commit 0a4ec8b184
6 changed files with 19 additions and 28 deletions

View File

@@ -74,7 +74,6 @@ private:
return(false);
if(!mp_global->BindUBO("g_camera",ubo_camera_info))return(false);
if(!mp_global->BindUBO("g_frag_camera",ubo_camera_info))return(false);
mp_global->Update();
}