move codes.
1.add a new construct function of TextureData, it's use TextureCreateInfo params. 2.add a new construct function of BufferImageCopy.
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@@ -3,16 +3,6 @@
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#include<hgl/graph/VK.h>
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VK_NAMESPACE_BEGIN
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struct TextureData
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{
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GPUMemory * memory =nullptr;
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VkImage image =VK_NULL_HANDLE;
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VkImageLayout image_layout=VK_IMAGE_LAYOUT_UNDEFINED;
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ImageView * image_view =nullptr;
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uint32 miplevel =0;
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VkImageTiling tiling =VK_IMAGE_TILING_OPTIMAL;
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};//struct TextureData
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struct TextureCreateInfo
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{
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VkExtent3D extent;
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@@ -297,5 +287,41 @@ struct SwapchainDepthTextureCreateInfo:public TextureCreateInfo
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ImageTiling::Optimal,
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VK_IMAGE_LAYOUT_UNDEFINED){}
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};//struct SwapchainColorTextureCreateInfo:public TextureCreateInfo
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struct TextureData
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{
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GPUMemory * memory =nullptr;
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VkImage image =VK_NULL_HANDLE;
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VkImageLayout image_layout=VK_IMAGE_LAYOUT_UNDEFINED;
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ImageView * image_view =nullptr;
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uint32 miplevel =0;
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VkImageTiling tiling =VK_IMAGE_TILING_OPTIMAL;
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public:
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TextureData()
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{
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memory =nullptr;
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image =VK_NULL_HANDLE;
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image_layout=VK_IMAGE_LAYOUT_UNDEFINED;
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image_view =nullptr;
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miplevel =0;
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tiling =VK_IMAGE_TILING_OPTIMAL;
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}
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TextureData(const TextureCreateInfo *tci)
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{
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memory =tci->memory;
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image =tci->image;
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image_view =tci->image_view;
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miplevel =tci->target_mipmaps;
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tiling =VkImageTiling(tci->tiling);
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if(!tci->buffer&&!tci->pixels&&tci->image_layout==VK_IMAGE_LAYOUT_UNDEFINED)
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image_layout=VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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else
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image_layout=tci->image_layout;
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}
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};//struct TextureData
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_TEXTURE_CREATE_INFO_INCLUDE
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