增加VKFramebuffer
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@ -23,6 +23,7 @@ SET(VULKAN_TEST_SOURCE_FILES main.cpp
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VKVertexInput.cpp
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VKPipeline.cpp
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VKSemaphore.cpp
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VKFramebuffer.cpp
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)
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SET(VULKAN_TEST_HEADER_FILES VK.h
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@ -41,6 +42,7 @@ SET(VULKAN_TEST_HEADER_FILES VK.h
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VKVertexInput.h
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VKSemaphore.h
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VKPipeline.h
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VKFramebuffer.h
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Window.h)
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SET(SHADER_FILES shader_compile.bat
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35
example/Vulkan/VKFramebuffer.cpp
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example/Vulkan/VKFramebuffer.cpp
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@ -0,0 +1,35 @@
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#include"VKFramebuffer.h"
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VK_NAMESPACE_BEGIN
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Framebuffer::~Framebuffer()
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{
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vkDestroyFramebuffer(device,frame_buffer,nullptr);
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}
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Framebuffer *CreateFramebuffer(Device *dev,RenderPass *rp,VkImageView color,VkImageView depth)
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{
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if(!dev||!rp||!color||!depth)return(nullptr);
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const VkExtent2D extent=dev->GetExtent();
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VkImageView attachments[2];
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attachments[0]=color;
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attachments[1]=depth;
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VkFramebufferCreateInfo fb_info = {};
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fb_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
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fb_info.pNext = nullptr;
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fb_info.renderPass = *rp;
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fb_info.attachmentCount = 2;
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fb_info.pAttachments = attachments;
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fb_info.width = extent.width;
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fb_info.height = extent.height;
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fb_info.layers = 1;
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VkFramebuffer fb;
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if(vkCreateFramebuffer(dev->GetDevice(), &fb_info, nullptr, &fb)!=VK_SUCCESS)
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return(nullptr);
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return(new Framebuffer(dev->GetDevice(),fb));
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}
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VK_NAMESPACE_END
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example/Vulkan/VKFramebuffer.h
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example/Vulkan/VKFramebuffer.h
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@ -0,0 +1,30 @@
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#ifndef HGL_GRAPH_VULKAN_FRAMEBUFFER_INCLUDE
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#define HGL_GRAPH_VULKAN_FRAMEBUFFER_INCLUDE
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#include"VK.h"
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#include"VKDevice.h"
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#include"VKRenderPass.h"
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VK_NAMESPACE_BEGIN
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class Framebuffer
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{
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VkDevice device;
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VkFramebuffer frame_buffer;
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private:
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friend Framebuffer *CreateFramebuffer(Device *,RenderPass *,VkImageView color,VkImageView depth);;
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Framebuffer(VkDevice dev,VkFramebuffer fb)
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{
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device=dev;
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frame_buffer=fb;
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}
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public:
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~Framebuffer();
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};//class Framebuffer
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Framebuffer *CreateFramebuffer(Device *,RenderPass *,VkImageView color,VkImageView depth);
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_FRAMEBUFFER_INCLUDE
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