VertexShaderModule删除GetLocation函数,GetBinding函数改名为GetStageInputBinding并增加注释以避免误会
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@@ -12,7 +12,7 @@ constexpr uint32_t SCREEN_HEIGHT=128;
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struct WorldConfig
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{
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Matrix4f mvp;
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Matrix4f mvp;
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}world;
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constexpr uint32_t VERTEX_COUNT=4;
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