add SceneGraph/SceneTreeToRenderList.cpp, GPUDataArray.h, SceneRoot.h
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23
inc/hgl/graph/SceneRoot.h
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23
inc/hgl/graph/SceneRoot.h
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#ifndef HGL_GRAPH_SCENE_ROOT_INCLUDE
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#define HGL_GRAPH_SCENE_ROOT_INCLUDE
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#include<hgl/graph/Camera.h>
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namespace hgl
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{
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namespace graph
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{
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/**
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* 场景根节点
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*/
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class SceneRoot
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{
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Camera *camera; ///<根相机
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public:
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};//class SceneRoot
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}//namespace graph
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}//namespace hgl
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#endif//HGL_GRAPH_SCENE_ROOT_INCLUDE
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