add SceneGraph/SceneTreeToRenderList.cpp, GPUDataArray.h, SceneRoot.h
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@@ -8,18 +8,6 @@ namespace hgl
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{
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namespace graph
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{
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class SceneNode;
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struct Camera;
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class RenderList;
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using RenderListCompFunc=float (*)(Camera *,SceneNode *,SceneNode *); ///<渲染列表排序比较函数
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float CameraLengthComp(Camera *,SceneNode *,SceneNode *); ///<摄像机距离比较函数
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using FilterSceneNodeFunc=bool (*)(const SceneNode *,void *); ///<场景节点过滤函数重定义
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bool FrustumClipFilter(const SceneNode *,void *); ///<平截头截剪函数
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/**
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* 场景节点数据类<br>
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* 从场景坐标变换(SceneOrient)类继承
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