used Color4f instead of r,g,b,a at CommandBuffer::SetClearColor
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@@ -80,7 +80,7 @@ public:
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virtual bool Init(int w,int h)
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{
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clear_color.Zero();
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clear_color.Set(0,0,0,1);
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#ifdef _DEBUG
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if(!CheckStrideBytesByFormat())
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@@ -211,7 +211,7 @@ public:
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cb->Begin();
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cb->BindFramebuffer(rp,fb);
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cb->SetClearColor(0,clear_color.r,clear_color.g,clear_color.b);
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cb->SetClearColor(0,clear_color);
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cb->BeginRenderPass();
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cb->BindPipeline(ri->GetPipeline());
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cb->BindDescriptorSets(ri);
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@@ -268,7 +268,7 @@ public:
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cb->Begin();
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cb->BindFramebuffer(sc_render_target->GetRenderPass(),sc_render_target->GetFramebuffer(index));
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cb->SetClearColor(0,clear_color.r,clear_color.g,clear_color.b);
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cb->SetClearColor(0,clear_color);
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cb->BeginRenderPass();
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rl->Render(cb);
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cb->EndRenderPass();
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