hgl/render/改为hgl/graph/
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@@ -1,8 +1,8 @@
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#include<hgl/render/RenderDevice.h>
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#include<hgl/render/RenderWindow.h>
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#include<hgl/graph/RenderDevice.h>
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#include<hgl/graph/RenderWindow.h>
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#include<iostream>
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#include<GLEWCore/glew.h>
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#include<hgl/render/Shader.h>
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#include<hgl/graph/Shader.h>
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#include<hgl/math/Math.h>
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using namespace hgl;
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@@ -18,7 +18,6 @@ void InitMatrix()
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false); //Y轴使用底为0顶为1
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}
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constexpr char vertex_shader[]=R"(
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#version 330 core
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@@ -1,5 +1,5 @@
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#include<hgl/render/RenderDevice.h>
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#include<hgl/render/RenderWindow.h>
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#include<hgl/graph/RenderDevice.h>
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#include<hgl/graph/RenderWindow.h>
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#include<iostream>
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#include<GLFW/glfw3.h>
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#include<GL/glcorearb.h>
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@@ -1,4 +1,4 @@
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#include<hgl/render/RenderDevice.h>
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#include<hgl/graph/RenderDevice.h>
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#include<iostream>
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#include<math.h>
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@@ -1,5 +1,5 @@
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#include<hgl/render/RenderDevice.h>
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#include<hgl/render/RenderWindow.h>
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#include<hgl/graph/RenderDevice.h>
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#include<hgl/graph/RenderWindow.h>
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#include<iostream>
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#include<GLFW/glfw3.h>
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@@ -1,5 +1,5 @@
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#include<hgl/render/RenderDevice.h>
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#include<hgl/render/RenderWindow.h>
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#include<hgl/graph/RenderDevice.h>
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#include<hgl/graph/RenderWindow.h>
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#include<iostream>
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#include<string.h>
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#include<GLEWCore/glew.h>
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