MeshComponent增加OverrideMaterial的设计,还未测试。下一步使用Gizmo3DMove来测试override material
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@@ -13,6 +13,8 @@ public:
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using PrimitiveComponent::PrimitiveComponent;
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virtual ~RenderComponent()=default;
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virtual const bool CanRender()const=0; ///<当前数据是否可以渲染
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};//class RenderComponent
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COMPONENT_NAMESPACE_END
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