MeshComponent增加OverrideMaterial的设计,还未测试。下一步使用Gizmo3DMove来测试override material
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@@ -59,6 +59,7 @@ public:
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class MeshComponent:public RenderComponent
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{
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WeakPtr<ComponentData> sm_data;
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MaterialInstance* override_material = nullptr; // 新增
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public:
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@@ -88,6 +89,61 @@ public:
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return mcd->mesh;
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}
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public:
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Pipeline *GetPipeline() const
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{
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Mesh *mesh=GetMesh();
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if (!mesh)
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return nullptr;
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return mesh->GetPipeline();
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}
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void SetOverrideMaterial (MaterialInstance* mi){override_material=mi;}
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MaterialInstance * GetOverrideMaterial ()const{return override_material;}
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void ClearOverrideMaterial (){override_material=nullptr;}
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MaterialInstance * GetMaterialInstance () const
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{
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if (override_material)
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return override_material;
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Mesh *mesh=GetMesh();
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if (!mesh)
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return nullptr;
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return mesh->GetMaterialInstance();
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}
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Material *GetMaterial() const
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{
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if (override_material)
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return override_material->GetMaterial();
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Mesh *mesh=GetMesh();
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if (!mesh)
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return nullptr;
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return mesh->GetMaterial();
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}
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const bool CanRender() const override
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{
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if (!sm_data.valid())
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return false;
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const MeshComponentData *mcd=GetData();
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if (!mcd || !mcd->mesh)
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return false;
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return true;
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}
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};//class MeshComponent
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COMPONENT_NAMESPACE_END
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@@ -13,6 +13,8 @@ public:
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using PrimitiveComponent::PrimitiveComponent;
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virtual ~RenderComponent()=default;
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virtual const bool CanRender()const=0; ///<当前数据是否可以渲染
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};//class RenderComponent
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COMPONENT_NAMESPACE_END
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@@ -18,7 +18,8 @@ using ShaderStageCreateInfoList=ArrayList<VkPipelineShaderStageCreateInfo>;
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/**
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* 材质类<br>
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* 用于管理shader,提供DescriptorSetLayoutCreater
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* 用于管理shader,提供DescriptorSetLayoutCreater.
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* 在材质需要用到UBO.SSBO数据情况下,Material不能被用于渲染,需要一个MaterialInstance来提供数据才能进行渲染。所以一般情况下,不使用Material进行渲染。<br>
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*/
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class Material
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{
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