add normal matrix by local_to_world matrix at PushConstant struct

This commit is contained in:
hyzboy 2020-10-22 12:06:53 +08:00
parent ba72addfbf
commit 024b6dac9c

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@ -30,8 +30,7 @@ namespace hgl
InverseLocalToWorldMatrix=inverse(LocalToWorldMatrix); InverseLocalToWorldMatrix=inverse(LocalToWorldMatrix);
pc.local_to_world =LocalToWorldMatrix; pc.local_to_world =LocalToWorldMatrix;
// pc.object_position =; pc.normal =InverseLocalToWorldMatrix.Transposed();
// pc.object_size =;
return LocalToWorldMatrix; return LocalToWorldMatrix;
} }