From 024b6dac9c38c44463ca4ee38f5b8f04d0cecc26 Mon Sep 17 00:00:00 2001 From: hyzboy Date: Thu, 22 Oct 2020 12:06:53 +0800 Subject: [PATCH] add normal matrix by local_to_world matrix at PushConstant struct --- src/SceneGraph/SceneOrient.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/SceneGraph/SceneOrient.cpp b/src/SceneGraph/SceneOrient.cpp index 80ea9230..4cc3d302 100644 --- a/src/SceneGraph/SceneOrient.cpp +++ b/src/SceneGraph/SceneOrient.cpp @@ -30,8 +30,7 @@ namespace hgl InverseLocalToWorldMatrix=inverse(LocalToWorldMatrix); pc.local_to_world =LocalToWorldMatrix; -// pc.object_position =; -// pc.object_size =; + pc.normal =InverseLocalToWorldMatrix.Transposed(); return LocalToWorldMatrix; }