add normal matrix by local_to_world matrix at PushConstant struct
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@ -30,8 +30,7 @@ namespace hgl
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InverseLocalToWorldMatrix=inverse(LocalToWorldMatrix);
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pc.local_to_world =LocalToWorldMatrix;
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// pc.object_position =;
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// pc.object_size =;
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pc.normal =InverseLocalToWorldMatrix.Transposed();
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return LocalToWorldMatrix;
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}
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