其它矩阵用法
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@ -214,7 +214,9 @@ public:
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AssimpLoaderMesh(const OSString &fn,const aiScene *s):filename(fn),scene(s)
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{
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OpenGLCoord2VulkanCoordMatrix=rotate(hgl_ang2rad(90),Vector3f(0,0,1))*rotate(hgl_ang2rad(90),Vector3f(1,0,0));
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OpenGLCoord2VulkanCoordMatrix=Matrix4f::RotateZ(hgl_ang2rad(-90))*Matrix4f::RotateX(hgl_ang2rad(90));
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//rotate(hgl_ang2rad(90),Vector3f(0,0,1))*rotate(hgl_ang2rad(90),Vector3f(1,0,0))*scale(1,1,-1);
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model_data=new ModelData;
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