updated VertexDataManager
This commit is contained in:
@@ -11,6 +11,8 @@
|
||||
#include<hgl/graph/mtl/Material3DCreateConfig.h>
|
||||
#include<hgl/graph/mtl/BlinnPhong.h>
|
||||
#include<hgl/color/Color.h>
|
||||
#include<hgl/type/DataChain.h>
|
||||
#include<hgl/type/MemoryBlock.h>
|
||||
|
||||
using namespace hgl;
|
||||
using namespace hgl::graph;
|
||||
@@ -35,17 +37,6 @@ constexpr const COLOR AxisColor[4]=
|
||||
|
||||
class VertexDataManager
|
||||
{
|
||||
public:
|
||||
|
||||
struct DataOffset
|
||||
{
|
||||
VkDeviceSize vbo_start;
|
||||
VkDeviceSize vbo_size;
|
||||
|
||||
VkDeviceSize ibo_start;
|
||||
VkDeviceSize ibo_size;
|
||||
};
|
||||
|
||||
protected:
|
||||
|
||||
uint vi_count; ///<顶点输入流数量
|
||||
@@ -60,14 +51,14 @@ protected:
|
||||
|
||||
protected:
|
||||
|
||||
//List<DataOffset> 我们可能需要一个数据块链表管理器,并且支持最小数据分块。以方便支持数据块回收。
|
||||
DataChain data_chain; ///<数据链
|
||||
|
||||
public:
|
||||
|
||||
VertexDataManager(const VIL &_vil)
|
||||
{
|
||||
vi_count=_vil.GetCount();
|
||||
vif_list=_vil.GetVIFList();
|
||||
vif_list=_vil.GetVIFList(); //来自于Material,不会被释放,所以指针有效
|
||||
|
||||
vbo_max_size=0;
|
||||
vbo_cur_size=0;
|
||||
@@ -77,6 +68,12 @@ public:
|
||||
ibo=nullptr;
|
||||
}
|
||||
|
||||
~VertexDataManager()
|
||||
{
|
||||
SAFE_CLEAR_OBJECT_ARRAY(vbo,vi_count);
|
||||
SAFE_CLEAR(ibo);
|
||||
}
|
||||
|
||||
const VkDeviceSize GetVBOMaxCount ()const{return vbo_max_size;} ///<取得顶点缓冲区分配的空间最大数量
|
||||
const VkDeviceSize GetVBOCurCount ()const{return vbo_cur_size;} ///<取得顶点缓冲区当前数量
|
||||
|
||||
|
Reference in New Issue
Block a user