rename,use CreateVAB instead CreateVBO

This commit is contained in:
2020-07-16 12:00:02 +08:00
parent b041fb5c14
commit 01a32148bf
16 changed files with 31 additions and 31 deletions

View File

@@ -24,7 +24,7 @@ constexpr float vertex_data[VERTEX_COUNT][2]=
{SCREEN_WIDTH*SSP, SCREEN_HEIGHT*SSN},
{SCREEN_WIDTH*SSN, SCREEN_HEIGHT*SSN}
};
constexpr uint32_t INDEX_COUNT=6;
constexpr uint16 index_data[INDEX_COUNT]=
@@ -69,7 +69,7 @@ private:
bool InitMaterial()
{
material=shader_manage->CreateMaterial(OS_TEXT("res/shader/OnlyPosition.vert"),
OS_TEXT("res/shader/XorColor.frag"));
OS_TEXT("res/shader/HexGrid.frag"));
if(!material)
return(false);
@@ -99,7 +99,7 @@ private:
void InitVBO()
{
vertex_buffer =device->CreateVBO(FMT_RG32F,VERTEX_COUNT,vertex_data);
vertex_buffer =device->CreateVAB(FMT_RG32F,VERTEX_COUNT,vertex_data);
index_buffer =device->CreateIBO16(INDEX_COUNT,index_data);
render_obj->Set("Vertex",vertex_buffer);