rename,use CreateVAB instead CreateVBO
This commit is contained in:
@@ -24,7 +24,7 @@ constexpr float vertex_data[VERTEX_COUNT][2]=
|
||||
{SCREEN_WIDTH*SSP, SCREEN_HEIGHT*SSN},
|
||||
{SCREEN_WIDTH*SSN, SCREEN_HEIGHT*SSN}
|
||||
};
|
||||
|
||||
|
||||
constexpr uint32_t INDEX_COUNT=6;
|
||||
|
||||
constexpr uint16 index_data[INDEX_COUNT]=
|
||||
@@ -69,7 +69,7 @@ private:
|
||||
bool InitMaterial()
|
||||
{
|
||||
material=shader_manage->CreateMaterial(OS_TEXT("res/shader/OnlyPosition.vert"),
|
||||
OS_TEXT("res/shader/XorColor.frag"));
|
||||
OS_TEXT("res/shader/HexGrid.frag"));
|
||||
if(!material)
|
||||
return(false);
|
||||
|
||||
@@ -99,7 +99,7 @@ private:
|
||||
|
||||
void InitVBO()
|
||||
{
|
||||
vertex_buffer =device->CreateVBO(FMT_RG32F,VERTEX_COUNT,vertex_data);
|
||||
vertex_buffer =device->CreateVAB(FMT_RG32F,VERTEX_COUNT,vertex_data);
|
||||
index_buffer =device->CreateIBO16(INDEX_COUNT,index_data);
|
||||
|
||||
render_obj->Set("Vertex",vertex_buffer);
|
||||
|
Reference in New Issue
Block a user