rename,use CreateVAB instead CreateVBO
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@@ -36,7 +36,7 @@ vulkan::Renderable *CreateMeshRenderable(SceneDB *db,vulkan::Material *mtl,const
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if(vertex_binding==-1)
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return(nullptr);
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vulkan::VertexAttribBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->vertex_count,mesh->position);
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vulkan::VertexAttribBuffer *vbo=db->CreateVAB(FMT_RGB32F,mesh->vertex_count,mesh->position);
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render_obj=mtl->CreateRenderable();
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render_obj->Set(vertex_binding,vbo);
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@@ -47,7 +47,7 @@ vulkan::Renderable *CreateMeshRenderable(SceneDB *db,vulkan::Material *mtl,const
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if(normal_binding!=-1)
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{
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vulkan::VertexAttribBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->vertex_count,mesh->normal);
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vulkan::VertexAttribBuffer *vbo=db->CreateVAB(FMT_RGB32F,mesh->vertex_count,mesh->normal);
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render_obj->Set(normal_binding,vbo);
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}
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@@ -56,7 +56,7 @@ vulkan::Renderable *CreateMeshRenderable(SceneDB *db,vulkan::Material *mtl,const
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if(tagent_binding!=-1)
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{
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vulkan::VertexAttribBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->vertex_count,mesh->tangent);
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vulkan::VertexAttribBuffer *vbo=db->CreateVAB(FMT_RGB32F,mesh->vertex_count,mesh->tangent);
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render_obj->Set(tagent_binding,vbo);
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}
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@@ -65,7 +65,7 @@ vulkan::Renderable *CreateMeshRenderable(SceneDB *db,vulkan::Material *mtl,const
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if(bitagent_binding!=-1)
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{
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vulkan::VertexAttribBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->vertex_count,mesh->bitangent);
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vulkan::VertexAttribBuffer *vbo=db->CreateVAB(FMT_RGB32F,mesh->vertex_count,mesh->bitangent);
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render_obj->Set(bitagent_binding,vbo);
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}
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