created MaterialFileData and all material's data in the struct.

This commit is contained in:
hyzboy 2023-10-10 00:24:41 +08:00
parent c5dd359d18
commit 018a72c09a
No known key found for this signature in database
GPG Key ID: 067EE4525D4FB6D3
4 changed files with 183 additions and 36 deletions

View File

@ -52,9 +52,6 @@ namespace hgl
virtual MaterialCreateInfo *Create(); virtual MaterialCreateInfo *Create();
};//class StdMaterial };//class StdMaterial
bool LoadMaterialFromFile(const AnsiString &mtl_filename);
}//namespace mtl }//namespace mtl
}//namespace graph }//namespace graph
}//namespace hgl }//namespace hgl

View File

@ -72,6 +72,7 @@ SET(STD_MTL_SOURCE ${STD_MTL_HEADER_PATH}/MaterialConfig.h
${STD_MTL_HEADER_PATH}/StdMaterial.h ${STD_MTL_HEADER_PATH}/StdMaterial.h
${STD_MTL_HEADER_PATH}/ShaderBuffer.h ${STD_MTL_HEADER_PATH}/ShaderBuffer.h
StandardMaterial.cpp StandardMaterial.cpp
MaterialFileData.h
MaterialFileLoader.cpp) MaterialFileLoader.cpp)
SOURCE_GROUP("Standard Material" FILES ${STD_MTL_SOURCE}) SOURCE_GROUP("Standard Material" FILES ${STD_MTL_SOURCE})

View File

@ -0,0 +1,69 @@
#pragma once
#include<hgl/type/Map.h>
#include<hgl/graph/VKShaderStage.h>
namespace material_file
{
using namespace hgl;
using namespace hgl::graph;
struct UniformAttrib
{
VAT vat;
char name[SHADER_RESOURCE_NAME_MAX_LENGTH];
};
struct MaterialInstanceData
{
const char *code;
uint code_length;
uint mi_bytes;
uint32_t shader_stage_flag_bits;
};
struct ShaderData
{
VkShaderStageFlagBits shader_stage;
const char *code;
uint code_length;
List<UniformAttrib> output;
public:
ShaderData(VkShaderStageFlagBits ss)
{
shader_stage=ss;
code=nullptr;
code_length=0;
}
const VkShaderStageFlagBits GetShaderStage()const{return shader_stage;}
};
struct GeometryShaderData:public ShaderData
{
Prim input_prim;
Prim output_prim;
uint max_vertices=0;
public:
using ShaderData::ShaderData;
};
struct MaterialFileData
{
MaterialInstanceData mi{};
List<UniformAttrib> vi;
ObjectMap<VkShaderStageFlagBits,ShaderData> shader;
};//struct MaterialFileData
}//namespace material_file

View File

@ -2,15 +2,19 @@
#include<hgl/graph/mtl/Material2DCreateConfig.h> #include<hgl/graph/mtl/Material2DCreateConfig.h>
#include<hgl/graph/mtl/Material3DCreateConfig.h> #include<hgl/graph/mtl/Material3DCreateConfig.h>
#include<hgl/graph/VKShaderStage.h> #include<hgl/graph/VKShaderStage.h>
#include<hgl/graph/VertexAttrib.h>
#include<hgl/io/TextInputStream.h> #include<hgl/io/TextInputStream.h>
#include<hgl/io/FileInputStream.h> #include<hgl/io/FileInputStream.h>
#include<hgl/filesystem/FileSystem.h> #include<hgl/filesystem/FileSystem.h>
#include"MaterialFileData.h"
STD_MTL_NAMESPACE_BEGIN STD_MTL_NAMESPACE_BEGIN
namespace namespace
{ {
using namespace material_file;
using MaterialFileParse=io::TextInputStream::ParseCallback<char>; using MaterialFileParse=io::TextInputStream::ParseCallback<char>;
enum class MaterialFileBlock enum class MaterialFileBlock
@ -116,8 +120,26 @@ namespace
uint mi_bytes =0; uint mi_bytes =0;
uint32_t shader_stage_flag_bits =0; uint32_t shader_stage_flag_bits =0;
MaterialInstanceData *mid=nullptr;
public: public:
MaterialInstanceStateParse(MaterialInstanceData *d)
{
mid=d;
}
~MaterialInstanceStateParse()
{
if(code_parse.start&&code_parse.end)
{
mid->code =code_parse.start;
mid->code_length =code_parse.end-code_parse.start;
mid->mi_bytes =mi_bytes;
mid->shader_stage_flag_bits =shader_stage_flag_bits;
}
}
bool OnLine(const char *text,const int len) override bool OnLine(const char *text,const int len) override
{ {
if(!text||!*text||len<=0) if(!text||!*text||len<=0)
@ -170,13 +192,6 @@ namespace
} }
};//struct MaterialInstanceStateParse };//struct MaterialInstanceStateParse
struct UniformAttrib
{
VAT vat;
char name[SHADER_RESOURCE_NAME_MAX_LENGTH];
};
bool ParseUniformAttrib(UniformAttrib *ua,const char *str) bool ParseUniformAttrib(UniformAttrib *ua,const char *str)
{ {
const char *sp; const char *sp;
@ -200,10 +215,15 @@ namespace
struct VertexInputBlockParse:public MaterialFileParse struct VertexInputBlockParse:public MaterialFileParse
{ {
List<UniformAttrib> input_list; List<UniformAttrib> *vi_list=nullptr;
public: public:
VertexInputBlockParse(List<UniformAttrib> *ual)
{
vi_list=ual;
}
bool OnLine(const char *text,const int len) override bool OnLine(const char *text,const int len) override
{ {
if(!text||!*text||len<=0) if(!text||!*text||len<=0)
@ -212,7 +232,7 @@ namespace
UniformAttrib ua; UniformAttrib ua;
if(ParseUniformAttrib(&ua,text)) if(ParseUniformAttrib(&ua,text))
input_list.Add(ua); vi_list->Add(ua);
return(true); return(true);
} }
@ -220,14 +240,20 @@ namespace
struct ShaderBlockParse:public MaterialFileParse struct ShaderBlockParse:public MaterialFileParse
{ {
ShaderData * shader_data=nullptr;
bool output=false; bool output=false;
List<UniformAttrib> output_list;
bool code=false; bool code=false;
CodeParse code_parse; CodeParse code_parse;
public: public:
ShaderBlockParse(ShaderData *sd)
{
shader_data=sd;
}
bool OnLine(const char *text,const int len) override bool OnLine(const char *text,const int len) override
{ {
if(!text||!*text||len<=0) if(!text||!*text||len<=0)
@ -236,8 +262,13 @@ namespace
if(code) if(code)
{ {
if(code_parse.OnLine(text,len)) if(code_parse.OnLine(text,len))
{
code=false; code=false;
shader_data->code=code_parse.start;
shader_data->code_length=code_parse.end-code_parse.start;
}
return(true); return(true);
} }
@ -252,7 +283,7 @@ namespace
UniformAttrib ua; UniformAttrib ua;
if(ParseUniformAttrib(&ua,text)) if(ParseUniformAttrib(&ua,text))
output_list.Add(ua); shader_data->output.Add(ua);
} }
if(hgl::stricmp(text,"Code",4)==0) if(hgl::stricmp(text,"Code",4)==0)
@ -271,12 +302,15 @@ namespace
struct GeometryShaderBlockParse:public ShaderBlockParse struct GeometryShaderBlockParse:public ShaderBlockParse
{ {
Prim input_prim; GeometryShaderData *gsd=nullptr;
Prim output_prim;
uint max_vertices;
public: public:
GeometryShaderBlockParse(GeometryShaderData *sd):ShaderBlockParse(sd)
{
gsd=sd;
}
bool OnLine(const char *text,const int len) override bool OnLine(const char *text,const int len) override
{ {
if(!text||!*text||len<=0) if(!text||!*text||len<=0)
@ -297,7 +331,7 @@ namespace
if(!CheckGeometryShaderIn(ip)) if(!CheckGeometryShaderIn(ip))
return(false); return(false);
input_prim=ip; gsd->input_prim=ip;
return(true); return(true);
} }
else else
@ -316,15 +350,15 @@ namespace
if(!CheckGeometryShaderOut(op)) if(!CheckGeometryShaderOut(op))
return(false); return(false);
output_prim=op; gsd->output_prim=op;
while(*text!=',')++text; while(*text!=',')++text;
while(*text==' '||*text=='\t'||*text==',')++text; while(*text==' '||*text=='\t'||*text==',')++text;
hgl::stou(text,max_vertices); hgl::stou(text,gsd->max_vertices);
if(max_vertices<=0) if(gsd->max_vertices<=0)
return(false); return(false);
return(true); return(true);
@ -344,12 +378,16 @@ namespace
MaterialFileParse *parse; MaterialFileParse *parse;
MaterialFileData *mfd;
public: public:
MaterialTextParse() MaterialTextParse(MaterialFileData *fd)
{ {
state=MaterialFileBlock::None; state=MaterialFileBlock::None;
parse=nullptr; parse=nullptr;
mfd=fd;
} }
~MaterialTextParse() ~MaterialTextParse()
@ -368,16 +406,50 @@ namespace
state=GetMaterialFileState(text+1,len-1); state=GetMaterialFileState(text+1,len-1);
switch(state) if(state==MaterialFileBlock::Material)
parse=new MaterialFileBlockParse;
else
if(state==MaterialFileBlock::MaterialInstance)
parse=new MaterialInstanceStateParse(&(mfd->mi));
else
if(state==MaterialFileBlock::VertexInput)
parse=new VertexInputBlockParse(&(mfd->vi));
else
if(state>=MaterialFileBlock::Vertex
&&state<=MaterialFileBlock::Fragment)
{ {
case MaterialFileBlock::Material: parse=new MaterialFileBlockParse;break; ShaderData *sd=nullptr;
case MaterialFileBlock::MaterialInstance: parse=new MaterialInstanceStateParse;break;
case MaterialFileBlock::VertexInput: parse=new VertexInputBlockParse;break;
case MaterialFileBlock::Vertex:
case MaterialFileBlock::Fragment: parse=new ShaderBlockParse;break;
case MaterialFileBlock::Geometry: parse=new GeometryShaderBlockParse;break;
default: state=MaterialFileBlock::None;return(false); if(state==MaterialFileBlock::Vertex)
{
sd=new ShaderData(VK_SHADER_STAGE_VERTEX_BIT);
parse=new ShaderBlockParse(sd);
}
else
if(state==MaterialFileBlock::Geometry)
{
sd=new GeometryShaderData(VK_SHADER_STAGE_GEOMETRY_BIT);
parse=new GeometryShaderBlockParse((GeometryShaderData *)sd);
}
else
if(state==MaterialFileBlock::Fragment)
{
sd=new ShaderData(VK_SHADER_STAGE_FRAGMENT_BIT);
parse=new ShaderBlockParse(sd);
}
if(!sd)
return(false);
mfd->shader.Add(sd->GetShaderStage(),sd);
}
else
{
state=MaterialFileBlock::None;
return(false);
} }
return(true); return(true);
@ -391,27 +463,35 @@ namespace
}; };
}//namespace MaterialFile }//namespace MaterialFile
bool LoadMaterialFromFile(const AnsiString &mtl_filename) MaterialFileData *LoadMaterialFromFile(const AnsiString &mtl_filename)
{ {
const OSString mtl_osfn=ToOSString(mtl_filename+".mtl"); const OSString mtl_osfn=ToOSString(mtl_filename+".mtl");
const OSString mtl_os_filename=filesystem::MergeFilename(OS_TEXT("ShaderLibrary"),mtl_osfn); const OSString mtl_os_filename=filesystem::MergeFilename(OS_TEXT("ShaderLibrary"),mtl_osfn);
if(!filesystem::FileExist(mtl_os_filename)) if(!filesystem::FileExist(mtl_os_filename))
return(false); return(nullptr);
io::OpenFileInputStream fis(mtl_os_filename); io::OpenFileInputStream fis(mtl_os_filename);
if(!fis) if(!fis)
return(false); return(nullptr);
MaterialTextParse mtp; MaterialFileData *mfd=new MaterialFileData;
MaterialTextParse mtp(mfd);
io::TextInputStream tis(fis,0); io::TextInputStream tis(fis,0);
tis.SetParseCallback(&mtp); tis.SetParseCallback(&mtp);
return tis.Run(); if(!tis.Run())
{
delete mfd;
return nullptr;
}
return mfd;
} }
MaterialCreateInfo *LoadMaterialFromFile(const AnsiString &name,const MaterialCreateConfig *cfg) MaterialCreateInfo *LoadMaterialFromFile(const AnsiString &name,const MaterialCreateConfig *cfg)