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87c150d1bd · 准备开始实现StaticMeshComponent · Updated 2025-06-12 03:01:50 +08:00

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8a99a331c0 · 将WorkObject增加bool Init()=0纯虚函数用于负责初始化。 · Updated 2025-05-22 01:11:30 +08:00    hyzboy

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d43a877be1 · 整理SceneGraph的相关.CPP文件目录,现阶段分立render/scene两个。接下来准备建立SceneWorld,用于写世界管理 · Updated 2025-03-18 00:38:43 +08:00    hyzboy

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a4cc34d03b · few · Updated 2025-03-17 00:49:56 +08:00    hyzboy

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11ca8e7fdf · refactored RenderTarget · Updated 2025-01-26 23:21:53 +08:00    hyzboy

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f23ef6c90e · use short name in IDName · Updated 2025-01-14 12:54:19 +08:00    hyzboy

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726a8ec635 · use circle instead of Square in Gizmo3DMove · Updated 2024-08-30 01:29:20 +08:00    hyzboy

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0a5fb750fa · create BillboardSceneNode, but isn't final design. · Updated 2024-08-08 01:43:20 +08:00    hyzboy

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1b5d4aabb0 · Optimized shader · Updated 2024-06-20 00:23:45 +08:00    hyzboy

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90a4f1d49f · finished BillboardFixedSize. next step is use ShaderVariable · Updated 2024-06-18 13:08:59 +08:00    hyzboy

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781e108aa3 · added comments · Updated 2024-06-12 22:31:25 +08:00    hyzboy

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a5e76988c7 · resume Assign instead of local2world and materialinstanceId in VertexInputStream · Updated 2024-05-25 17:58:39 +08:00    hyzboy

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0dfb7220b5 · finish BIG VBO.Test OK!,Can RUN!..next step is merge drawcall. · Updated 2024-05-25 04:11:38 +08:00    hyzboy

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0f38f94139 · split to two class they are RenderL2WBuffer and RenderMIBuffer from RenderAssignBuffer, two sample program RUN OK! · Updated 2024-03-26 01:51:59 +08:00    hyzboy

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b48ef1ac30 · use HGL_MATH_LIB instead of HGL_GLM_LIB · Updated 2024-03-25 22:55:04 +08:00    hyzboy

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89b9735f99 · improved sample. · Updated 2024-03-15 01:38:47 +08:00    hyzboy

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ba2d479f05 · improved Gizmo3DMove.cpp · Updated 2023-11-02 18:51:02 +08:00    hyzboy

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6c7f9ea9d1 · perpare it for VertexColor3D material. · Updated 2023-09-27 20:31:46 +08:00    hyzboy

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6820ee8c74 · completed AutoMergeMaterialInstance,test ok. next step is to support texture2d array · Updated 2023-09-20 21:53:30 +08:00    hyzboy

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6820ee8c74 · completed AutoMergeMaterialInstance,test ok. next step is to support texture2d array · Updated 2023-09-20 21:53:30 +08:00    hyzboy

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8bb742f3f4 · OK???? 3rd_draw_triangle_use_RenderList run OK!. · Updated 2023-09-05 20:19:53 +08:00    hyzboy

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