分类shader
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10
shader/NormalCompress/SphereMap.glsl
Normal file
10
shader/NormalCompress/SphereMap.glsl
Normal file
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vec2 EncodeNormal(vec3 _normal)
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{
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return normalize(_normal.xy) * sqrt(_normal.z * 0.5 + 0.5);
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}
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vec3 DecodeNormal(vec2 _encodedNormal)
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{
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float zz = dot(_encodedNormal, _encodedNormal) * 2.0 - 1.0;
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return vec3(normalize(_encodedNormal.xy) * sqrt(1.0 - zz*zz), zz);
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}
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