整理shader文件排列
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7
shader/UBO/PushConstant3D.glsl
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7
shader/UBO/PushConstant3D.glsl
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@@ -0,0 +1,7 @@
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layout(push_constant) uniform Consts
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{
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mat4 local_to_world;
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mat3 normal;
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vec3 object_position;
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vec3 object_size;
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} pc;
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