update DrawRect2D shaders

This commit is contained in:
2020-07-08 15:43:51 +08:00
parent 09f5818143
commit 9ce56221ff
2 changed files with 16 additions and 6 deletions

View File

@@ -1,6 +1,7 @@
#version 450 core
layout(location = 0) in vec4 Vertex;
layout(location = 1) in vec4 TexCoord;
layout(binding=0) uniform WorldMatrix // hgl/math/Math.h
{
@@ -20,6 +21,8 @@ layout(binding=0) uniform WorldMatrix // hgl/math/Math.h
vec2 viewport_resolution;
}world;
layout(location=0) out vec4 GeometryTexCoord;
void main()
{
vec4 lt=vec4(Vertex.xy,vec2(0,1));
@@ -28,5 +31,7 @@ void main()
vec4 lt_fin=lt*world.ortho;
vec4 rb_fin=rb*world.ortho;
GeometryTexCoord=TexCoord;
gl_Position=vec4(lt_fin.xy,rb_fin.xy);
}