所有vertex shader传入数据Vertex改名为Position

This commit is contained in:
2020-09-05 18:56:01 +08:00
parent 134fa86c09
commit 7f2ffa2e7c
19 changed files with 46 additions and 46 deletions

View File

@@ -1,6 +1,6 @@
#version 450
layout(location = 0) in vec3 Vertex;
layout(location = 0) in vec3 Position;
layout(location = 1) in vec3 Normal;
layout(binding=0) uniform WorldMatrix // hgl/math/Math.h
@@ -30,7 +30,7 @@ layout(location=1) out vec3 FragmentWorldNormal;
void main()
{
FragmentWorldPos = Vertex*mat3(pc.local_to_world);
FragmentWorldPos = Position*mat3(pc.local_to_world);
FragmentWorldNormal = Normal*mat3(pc.local_to_world);
gl_Position = vec4(FragmentWorldPos,1.0)*world.mvp;