所有vertex shader传入数据Vertex改名为Position
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@@ -1,6 +1,6 @@
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#version 450
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layout(location = 0) in vec3 Vertex;
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layout(location = 0) in vec3 Position;
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layout(location = 1) in vec3 Normal;
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layout(binding=0) uniform WorldMatrix // hgl/math/Math.h
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@@ -30,7 +30,7 @@ layout(location=1) out vec3 FragmentWorldNormal;
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void main()
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{
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FragmentWorldPos = Vertex*mat3(pc.local_to_world);
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FragmentWorldPos = Position*mat3(pc.local_to_world);
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FragmentWorldNormal = Normal*mat3(pc.local_to_world);
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gl_Position = vec4(FragmentWorldPos,1.0)*world.mvp;
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